Set opvp trigger creatures to aggressive. Because they are.

--HG--
branch : trunk
This commit is contained in:
w12x
2008-11-23 01:48:56 +01:00
parent a28bea67da
commit 9a1b33dc4d
+1
View File
@@ -28,6 +28,7 @@
OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c) OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
{ {
sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow()); sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
c.SetAggressive(true);
} }
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)