*Fix a crash bug of nalorakk script.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-20 15:34:18 -06:00
parent 3288c00472
commit 99d5b93ee2
@@ -395,7 +395,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if(Mangle_Timer < diff) if(Mangle_Timer < diff)
{ {
if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0)) if(m_creature->getVictim() && !m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
{ {
DoCast(m_creature->getVictim(), SPELL_MANGLE); DoCast(m_creature->getVictim(), SPELL_MANGLE);
Mangle_Timer = 1000; Mangle_Timer = 1000;