*Fix a crash bug of nalorakk script.
--HG-- branch : trunk
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@@ -395,7 +395,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
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if(Mangle_Timer < diff)
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if(Mangle_Timer < diff)
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{
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{
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if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
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if(m_creature->getVictim() && !m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
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{
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{
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DoCast(m_creature->getVictim(), SPELL_MANGLE);
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DoCast(m_creature->getVictim(), SPELL_MANGLE);
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Mangle_Timer = 1000;
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Mangle_Timer = 1000;
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