Converting EasternKingdoms/ZulAman and EasternKingdoms/ZulGurub.
Need to recheck tomorrow. :) --HG-- branch : trunk
This commit is contained in:
@@ -38,64 +38,75 @@ EndContentData */
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#define SPELL_PUSH_MOJO 43923
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#define ENTRY_FOREST_FROG 24396
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struct npc_forest_frogAI : public ScriptedAI
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class npc_forest_frog : public CreatureScript
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{
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npc_forest_frogAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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}
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public:
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ScriptedInstance *pInstance;
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void Reset() {}
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void EnterCombat(Unit * /*who*/) {}
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void DoSpawnRandom()
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{
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if (pInstance)
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npc_forest_frog()
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: CreatureScript("npc_forest_frog")
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{
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uint32 cEntry = 0;
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switch(rand()%10)
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}
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struct npc_forest_frogAI : public ScriptedAI
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{
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npc_forest_frogAI(Creature* c) : ScriptedAI(c)
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{
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case 0: cEntry = 24397; break; //Mannuth
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case 1: cEntry = 24403; break; //Deez
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case 2: cEntry = 24404; break; //Galathryn
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case 3: cEntry = 24405; break; //Adarrah
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case 4: cEntry = 24406; break; //Fudgerick
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case 5: cEntry = 24407; break; //Darwen
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case 6: cEntry = 24445; break; //Mitzi
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case 7: cEntry = 24448; break; //Christian
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case 8: cEntry = 24453; break; //Brennan
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case 9: cEntry = 24455; break; //Hollee
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pInstance = c->GetInstanceData();
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}
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if (!pInstance->GetData(TYPE_RAND_VENDOR_1))
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if (rand()%10 == 1) cEntry = 24408; //Gunter
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if (!pInstance->GetData(TYPE_RAND_VENDOR_2))
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if (rand()%10 == 1) cEntry = 24409; //Kyren
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ScriptedInstance *pInstance;
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if (cEntry) me->UpdateEntry(cEntry);
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void Reset() {}
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if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1,DONE);
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if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2,DONE);
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}
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}
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void EnterCombat(Unit * /*who*/) {}
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG)
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void DoSpawnRandom()
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{
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if (pInstance)
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{
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uint32 cEntry = 0;
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switch(rand()%10)
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{
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case 0: cEntry = 24397; break; //Mannuth
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case 1: cEntry = 24403; break; //Deez
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case 2: cEntry = 24404; break; //Galathryn
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case 3: cEntry = 24405; break; //Adarrah
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case 4: cEntry = 24406; break; //Fudgerick
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case 5: cEntry = 24407; break; //Darwen
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case 6: cEntry = 24445; break; //Mitzi
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case 7: cEntry = 24448; break; //Christian
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case 8: cEntry = 24453; break; //Brennan
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case 9: cEntry = 24455; break; //Hollee
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}
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if (!pInstance->GetData(TYPE_RAND_VENDOR_1))
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if (rand()%10 == 1) cEntry = 24408; //Gunter
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if (!pInstance->GetData(TYPE_RAND_VENDOR_2))
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if (rand()%10 == 1) cEntry = 24409; //Kyren
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if (cEntry) me->UpdateEntry(cEntry);
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if (cEntry == 24408) pInstance->SetData(TYPE_RAND_VENDOR_1,DONE);
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if (cEntry == 24409) pInstance->SetData(TYPE_RAND_VENDOR_2,DONE);
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}
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}
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG)
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{
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//increase or decrease chance of mojo?
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if (rand()%99 == 50) DoCast(caster, SPELL_PUSH_MOJO, true);
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else DoSpawnRandom();
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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//increase or decrease chance of mojo?
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if (rand()%99 == 50) DoCast(caster, SPELL_PUSH_MOJO, true);
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else DoSpawnRandom();
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return new npc_forest_frogAI(creature);
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}
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}
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};
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CreatureAI* GetAI_npc_forest_frog(Creature* pCreature)
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{
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return new npc_forest_frogAI (pCreature);
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}
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/*######
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## npc_zulaman_hostage
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@@ -106,89 +117,79 @@ CreatureAI* GetAI_npc_forest_frog(Creature* pCreature)
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static uint32 HostageEntry[] = {23790, 23999, 24024, 24001};
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static uint32 ChestEntry[] = {186648, 187021, 186672, 186667};
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struct npc_zulaman_hostageAI : public ScriptedAI
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class npc_zulaman_hostage : public CreatureScript
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{
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npc_zulaman_hostageAI(Creature *c) : ScriptedAI(c) {IsLoot = false;}
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bool IsLoot;
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uint64 PlayerGUID;
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void Reset() {}
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void EnterCombat(Unit * /*who*/) {}
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void JustDied(Unit* /*who*/)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE);
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}
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void UpdateAI(const uint32 /*diff*/)
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{
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if (IsLoot)
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DoCast(me, 7, false);
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}
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};
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public:
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bool GossipHello_npc_zulaman_hostage(Player* pPlayer, Creature* pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_zulaman_hostage(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->CLOSE_GOSSIP_MENU();
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if (!pCreature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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return true;
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pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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ScriptedInstance* pInstance = pCreature->GetInstanceData();
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if (pInstance)
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{
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//uint8 progress = pInstance->GetData(DATA_CHESTLOOTED);
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pInstance->SetData(DATA_CHESTLOOTED, 0);
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float x, y, z;
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pCreature->GetPosition(x, y, z);
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uint32 entry = pCreature->GetEntry();
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for (uint8 i = 0; i < 4; ++i)
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npc_zulaman_hostage()
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: CreatureScript("npc_zulaman_hostage")
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{
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if (HostageEntry[i] == entry)
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{
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pCreature->SummonGameObject(ChestEntry[i], x-2, y, z, 0, 0, 0, 0, 0, 0);
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break;
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}
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}
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/*Creature* summon = pCreature->SummonCreature(HostageInfo[progress], x-2, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 0);
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if (summon)
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{
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CAST_AI(npc_zulaman_hostageAI, summon->AI())->PlayerGUID = pPlayer->GetGUID();
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CAST_AI(npc_zulaman_hostageAI, summon->AI())->IsLoot = true;
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summon->SetDisplayId(10056);
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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summon->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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}*/
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}
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return true;
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}
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CreatureAI* GetAI_npc_zulaman_hostage(Creature* pCreature)
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{
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return new npc_zulaman_hostageAI(pCreature);
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}
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struct npc_zulaman_hostageAI : public ScriptedAI
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{
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npc_zulaman_hostageAI(Creature *c) : ScriptedAI(c) {IsLoot = false;}
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bool IsLoot;
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uint64 PlayerGUID;
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void Reset() {}
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void EnterCombat(Unit * /*who*/) {}
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void JustDied(Unit* /*who*/)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE);
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}
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void UpdateAI(const uint32 /*diff*/)
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{
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if (IsLoot)
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DoCast(me, 7, false);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_zulaman_hostageAI(creature);
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->CLOSE_GOSSIP_MENU();
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if (!pCreature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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return true;
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pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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ScriptedInstance* pInstance = pCreature->GetInstanceData();
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if (pInstance)
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{
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//uint8 progress = pInstance->GetData(DATA_CHESTLOOTED);
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pInstance->SetData(DATA_CHESTLOOTED, 0);
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float x, y, z;
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pCreature->GetPosition(x, y, z);
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uint32 entry = pCreature->GetEntry();
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for (uint8 i = 0; i < 4; ++i)
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{
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if (HostageEntry[i] == entry)
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{
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pCreature->SummonGameObject(ChestEntry[i], x-2, y, z, 0, 0, 0, 0, 0, 0);
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break;
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}
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}
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}
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return true;
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}
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};
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void AddSC_zulaman()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_forest_frog";
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newscript->GetAI = &GetAI_npc_forest_frog;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_zulaman_hostage";
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newscript->GetAI = &GetAI_npc_zulaman_hostage;
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newscript->pGossipHello = &GossipHello_npc_zulaman_hostage;
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newscript->pGossipSelect = &GossipSelect_npc_zulaman_hostage;
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newscript->RegisterSelf();
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new npc_forest_frog();
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new npc_zulaman_hostage();
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}
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