Core/Spells: Lifebloom final bloom.
Each dispelled stack will count towards the final bloom. I left spell_bonus_data stuff out following Shauren's comment.
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@@ -3616,13 +3616,13 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode rem
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}
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}
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inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode)
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inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode, uint8 chargesRemoved/*= 1*/)
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{
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if (iter->second->ModStackAmount(-1))
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if (iter->second->ModStackAmount(-chargesRemoved))
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RemoveOwnedAura(iter, removeMode);
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}
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void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller)
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void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller, uint8 chargesRemoved/*= 1*/)
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{
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for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
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{
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@@ -3630,14 +3630,35 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
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if (aura->GetCasterGUID() == casterGUID)
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{
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if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR7_DISPEL_CHARGES)
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aura->DropCharge();
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{
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for (uint8 i = 0; i < chargesRemoved; i++)
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aura->DropCharge();
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}
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else
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RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
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RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL, chargesRemoved);
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//Lifebloom
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if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x10))
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{
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if (Unit * caster = aura->GetCaster())
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{
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if (AuraEffect const * aurEff = aura->GetEffect(EFFECT_1))
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{
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// final heal
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int32 healAmount = aurEff->GetAmount();
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int32 stack = chargesRemoved;
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CastCustomSpell(this, 33778, &healAmount, &stack, NULL, true, NULL, NULL, aura->GetCasterGUID());
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// mana
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int32 mana = CalculatePctU(caster->GetCreateMana(), aura->GetSpellProto()->ManaCostPercentage) * chargesRemoved / 2;
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caster->CastCustomSpell(caster, 64372, &mana, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
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}
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}
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}
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// Unstable Affliction (crash if before removeaura?)
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if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
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{
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if (AuraEffect const * aurEff = aura->GetEffect(0))
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if (AuraEffect const * aurEff = aura->GetEffect(EFFECT_0))
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{
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int32 damage = aurEff->GetAmount()*9;
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// backfire damage and silence
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@@ -1647,8 +1647,8 @@ class Unit : public WorldObject
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void RemoveAurasDueToSpell(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
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void RemoveAuraFromStack(uint32 spellId, uint64 caster = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
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inline void RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode);
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void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller);
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inline void RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode, uint8 chargesRemoved = 1);
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void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller, uint8 chargesRemoved = 1);
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void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
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void RemoveAurasDueToItemSpell(Item* castItem, uint32 spellId);
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void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except = NULL, bool negative = true, bool positive = true);
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@@ -5950,8 +5950,8 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
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// Lifebloom
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if (GetSpellProto()->SpellFamilyFlags[1] & 0x10)
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{
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// Final heal only on dispelled or duration end
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if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && aurApp->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
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// Final heal only on duration end
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if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
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return;
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// final heal
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@@ -3224,7 +3224,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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// Ok if exist some buffs for dispel try dispel it
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uint32 failCount = 0;
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DispelList success_list;
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DispelChargesList success_list;
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WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
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// dispel N = damage buffs (or while exist buffs for dispel)
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for (int32 count = 0; count < damage && !dispel_list.empty();)
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@@ -3244,7 +3244,17 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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{
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if (success)
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{
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success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
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bool alreadyListed = false;
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for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
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{
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if (successItr->first->GetId() == itr->first->GetId())
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{
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++successItr->second;
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alreadyListed = true;
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}
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}
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if (!alreadyListed)
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success_list.push_back(std::make_pair(itr->first, 1));
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--itr->second;
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if (itr->second <= 0)
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dispel_list.erase(itr);
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@@ -3271,19 +3281,19 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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if (success_list.empty())
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return;
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WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+damage*5);
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WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
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// Send packet header
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dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
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dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
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dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
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dataSuccess << uint8(0); // not used
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dataSuccess << uint32(success_list.size()); // count
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for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
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for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
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{
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// Send dispelled spell info
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dataSuccess << uint32(itr->first); // Spell Id
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dataSuccess << uint32(itr->first->GetId()); // Spell Id
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dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
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unitTarget->RemoveAurasDueToSpellByDispel(itr->first, itr->second, m_caster);
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unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), itr->first->GetCasterGUID(), m_caster, itr->second);
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}
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m_caster->SendMessageToSet(&dataSuccess, true);
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