*Also aggro player-controlled units in dozoneincombat.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-08 11:56:54 -05:00
parent ecdba0cbba
commit 9952786d14
+7
View File
@@ -91,6 +91,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
pPlayer->SetInCombatWith(creature);
creature->AddThreat(pPlayer, 0.0f);
}
for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
{
creature->SetInCombatWith(*itr);
(*itr)->SetInCombatWith(creature);
creature->AddThreat(*itr, 0.0f);
}
}
}
}