*Also aggro player-controlled units in dozoneincombat.
--HG-- branch : trunk
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@@ -91,6 +91,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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pPlayer->SetInCombatWith(creature);
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creature->AddThreat(pPlayer, 0.0f);
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}
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for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
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{
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creature->SetInCombatWith(*itr);
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(*itr)->SetInCombatWith(creature);
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creature->AddThreat(*itr, 0.0f);
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}
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}
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}
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}
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