Core/Spells: Update nearby visible objects for new viewpoints, fix spells with Far Sight and Bind Sight effects.
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@@ -1668,7 +1668,11 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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}
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}
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if (!corpseCheck && !IsWithinDist(obj, GetSightRange(obj), false))
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WorldObject const* viewpoint = this;
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if (Player const* player = this->ToPlayer())
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viewpoint = player->GetViewpoint();
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if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false))
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return false;
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}
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@@ -22974,7 +22974,7 @@ WorldObject* Player::GetViewpoint() const
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{
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if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
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return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
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return NULL;
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return (WorldObject*) this;
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}
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bool Player::CanUseBattlegroundObject()
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