Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle
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@@ -75,7 +75,7 @@ struct ScriptedAI : public CreatureAI
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void SpellHit(Unit* /*caster*/, SpellEntry const* /*spell*/) {}
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// Called when spell hits a target
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void SpellHitTarget(Unit * /*target*/, SpellEntry const* /*spell*/) {}
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void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
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//Called at waypoint reached or PointMovement end
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void MovementInform(uint32 /*type*/, uint32 /*id*/) {}
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