Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle

This commit is contained in:
Shauren
2011-03-21 19:00:56 +01:00
parent 1fc5905b89
commit 99104ab576
11 changed files with 80 additions and 158 deletions
@@ -75,7 +75,7 @@ struct ScriptedAI : public CreatureAI
void SpellHit(Unit* /*caster*/, SpellEntry const* /*spell*/) {}
// Called when spell hits a target
void SpellHitTarget(Unit * /*target*/, SpellEntry const* /*spell*/) {}
void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
//Called at waypoint reached or PointMovement end
void MovementInform(uint32 /*type*/, uint32 /*id*/) {}