Core/Items: correctly cast spells on item store. Closes #4208
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@@ -12180,11 +12180,6 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
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pItem->SetItemRandomProperties(randomPropertyId);
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pItem = StoreItem(dest, pItem, update);
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const ItemTemplate* proto = pItem->GetTemplate();
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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CastSpell(this, proto->Spells[i].SpellId, true, pItem);
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if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
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{
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pItem->SetSoulboundTradeable(allowedLooters);
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@@ -12290,6 +12285,14 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
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AddEnchantmentDurations(pItem);
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AddItemDurations(pItem);
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const ItemTemplate* proto = pItem->GetTemplate();
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
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if (HasAura(proto->Spells[i].SpellId))
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CastSpell(this, proto->Spells[i].SpellId, true, pItem);
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return pItem;
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}
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else
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@@ -12326,6 +12329,13 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
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pItem2->SetState(ITEM_CHANGED, this);
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const ItemTemplate* proto = pItem2->GetTemplate();
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
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if (HasAura(proto->Spells[i].SpellId))
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CastSpell(this, proto->Spells[i].SpellId, true, pItem2);
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return pItem2;
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}
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}
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