Core/Items: correctly cast spells on item store. Closes #4208

This commit is contained in:
Kandera
2012-05-22 12:32:53 -04:00
parent 4943eb4391
commit 99040237c7
+15 -5
View File
@@ -12180,11 +12180,6 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
pItem->SetItemRandomProperties(randomPropertyId); pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem(dest, pItem, update); pItem = StoreItem(dest, pItem, update);
const ItemTemplate* proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
CastSpell(this, proto->Spells[i].SpellId, true, pItem);
if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound()) if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
{ {
pItem->SetSoulboundTradeable(allowedLooters); pItem->SetSoulboundTradeable(allowedLooters);
@@ -12290,6 +12285,14 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
AddEnchantmentDurations(pItem); AddEnchantmentDurations(pItem);
AddItemDurations(pItem); AddItemDurations(pItem);
const ItemTemplate* proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
if (HasAura(proto->Spells[i].SpellId))
CastSpell(this, proto->Spells[i].SpellId, true, pItem);
return pItem; return pItem;
} }
else else
@@ -12326,6 +12329,13 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
pItem2->SetState(ITEM_CHANGED, this); pItem2->SetState(ITEM_CHANGED, this);
const ItemTemplate* proto = pItem2->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
if (HasAura(proto->Spells[i].SpellId))
CastSpell(this, proto->Spells[i].SpellId, true, pItem2);
return pItem2; return pItem2;
} }
} }