*Minor cleanup.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-28 17:50:33 -07:00
parent cfd98ebe1e
commit 98e546a804
2 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -80,8 +80,8 @@ struct LootStoreItem
uint32 itemid; // id of the item uint32 itemid; // id of the item
float chance; // always positive, chance to drop for both quest and non-quest items, chance to be used for refs float chance; // always positive, chance to drop for both quest and non-quest items, chance to be used for refs
int32 mincountOrRef; // mincount for drop items (positive) or minus referenced TemplateleId (negative) int32 mincountOrRef; // mincount for drop items (positive) or minus referenced TemplateleId (negative)
uint8 group :7;
uint16 lootmode; uint16 lootmode;
uint8 group :7;
bool needs_quest :1; // quest drop (negative ChanceOrQuestChance in DB) bool needs_quest :1; // quest drop (negative ChanceOrQuestChance in DB)
uint8 maxcount :8; // max drop count for the item (mincountOrRef positive) or Ref multiplicator (mincountOrRef negative) uint8 maxcount :8; // max drop count for the item (mincountOrRef positive) or Ref multiplicator (mincountOrRef negative)
uint16 conditionId :16; // additional loot condition Id uint16 conditionId :16; // additional loot condition Id
@@ -187,7 +187,7 @@ class LootTemplate
void Process(Loot& loot, LootStore const& store, bool rate, uint16 lootMode, uint8 groupId = 0) const; void Process(Loot& loot, LootStore const& store, bool rate, uint16 lootMode, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop entry // True if template includes at least 1 quest drop entry
bool HasQuestDrop(LootTemplateMap const& store, uint8 GroupId = 0) const; bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop for an active quest of the player // True if template includes at least 1 quest drop for an active quest of the player
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const; bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const;