From 988467467cd743c03148b859936da8ce076b5aa5 Mon Sep 17 00:00:00 2001 From: click Date: Mon, 28 Jun 2010 14:40:57 +0200 Subject: [PATCH] Properly initialize variable in WorldObject::PlayDirectSound() Fixes issue 2838 --HG-- branch : trunk --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 960e1e4cef..0387fbe811 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3428,7 +3428,7 @@ void Map::ScriptsProcess() // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; - Player* pTarget; + Player* pTarget = NULL; pTarget = target->ToPlayer(); if (pTarget)