diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 960e1e4cef..0387fbe811 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3428,7 +3428,7 @@ void Map::ScriptsProcess() // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; - Player* pTarget; + Player* pTarget = NULL; pTarget = target->ToPlayer(); if (pTarget)