--HG--
branch : trunk
rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
This commit is contained in:
megamage
2009-03-08 11:36:10 -06:00
22 changed files with 328 additions and 253 deletions
+141
View File
@@ -0,0 +1,141 @@
DROP TABLE IF EXISTS `access_requirement`;
CREATE TABLE `access_requirement` (
`id` bigint(20) unsigned NOT NULL COMMENT 'Identifier',
`level_min` tinyint(3) unsigned NOT NULL default '0',
`level_max` tinyint(3) unsigned NOT NULL default '0',
`item` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`item2` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`heroic_key` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`heroic_key2` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`quest_done` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`quest_failed_text` TEXT NULL DEFAULT NULL,
`heroic_quest_done` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`heroic_quest_failed_text` TEXT NULL DEFAULT NULL,
`comment` TEXT NULL DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Access Requirements';
ALTER TABLE `instance_template`
DROP COLUMN `levelMin`,
DROP COLUMN `levelMax`,
ADD COLUMN `access_id` bigint(20) unsigned NOT NULL DEFAULT '0' AFTER `reset_delay`;
ALTER TABLE `areatrigger_teleport`
DROP COLUMN `required_level`,
DROP COLUMN `required_item`,
DROP COLUMN `required_item2`,
DROP COLUMN `heroic_key`,
DROP COLUMN `heroic_key2`,
DROP COLUMN `heroic_required_quest_done`,
DROP COLUMN `heroic_required_failed_quest_text`,
DROP COLUMN `required_quest_done`,
DROP COLUMN `required_failed_text`,
ADD COLUMN `access_id` bigint(20) unsigned NOT NULL DEFAULT '0' AFTER `name`;
INSERT INTO `access_requirement` VALUES
('1','10','0','0','0','0','0','0',NULL,'0',NULL,'instance Shadowfang Keep (33)'),
('2','15','0','0','0','0','0','0',NULL,'0',NULL,'instance The Stockade (34)'),
('3','10','0','0','0','0','0','0',NULL,'0',NULL,'instance The Deadmines (36)'),
('4','10','0','0','0','0','0','0',NULL,'0',NULL,'instance Wailing Caverns (43)'),
('5','15','0','0','0','0','0','0',NULL,'0',NULL,'instance Razorfen Kraul (47)'),
('6','10','0','0','0','0','0','0',NULL,'0',NULL,'instance Blackfathom Deeps (48)'),
('7','30','0','0','0','0','0','0',NULL,'0',NULL,'instance Uldaman (70)'),
('8','15','0','0','0','0','0','0',NULL,'0',NULL,'instance Gnomeregan (90)'),
('9','35','0','0','0','0','0','0',NULL,'0',NULL,'instance Sunken Temple (109)'),
('10','25','0','0','0','0','0','0',NULL,'0',NULL,'instance Razorfen Downs (129)'),
('11','20','0','0','0','0','0','0',NULL,'0',NULL,'instance Scarlet Monastery (189)'),
('12','35','0','0','0','0','0','0',NULL,'0',NULL,'instance Zul\'Farrak (209)'),
('13','45','0','0','0','0','0','0',NULL,'0',NULL,'instance Blackrock Spire (229)'),
('14','40','0','0','0','0','0','0',NULL,'0',NULL,'instance Blackrock Depths (230)'),
('15','55','0','16309','0','0','0','0',NULL,'0',NULL,'instance Onyxia\'s Lair (249)'),
('16','66','0','0','0','30635','0','10285','You can\'t enter Black Morass until you rescue Thrall from Durnholde Keep.','0',NULL,'instance The Black Morass (269)'),
('17','45','0','13704','0','0','0','0',NULL,'0',NULL,'instance Scholomance (289)'),
('18','50','0','0','0','0','0','0',NULL,'0',NULL,'instance Zul\'Gurub (309)'),
('19','45','0','0','0','0','0','0',NULL,'0',NULL,'instance Stratholme (329)'),
('20','30','0','0','0','0','0','0',NULL,'0',NULL,'instance Maraudon (349)'),
('21','8','0','0','0','0','0','0',NULL,'0',NULL,'instance Ragefire Chasm (389)'),
('22','50','0','0','0','0','0','7487',NULL,'0',NULL,'instance Molten Core (409)'),
('23','45','0','0','0','0','0','0',NULL,'0',NULL,'instance Dire Maul (429)'),
('24','60','0','0','0','0','0','7761',NULL,'0',NULL,'instance Blackwing Lair (469)'),
('25','60','0','0','0','0','0','0',NULL,'0',NULL,'instance Ruins of Ahn\'Qiraj (509)'),
('26','60','0','0','0','0','0','0',NULL,'0',NULL,'instance Temple of Ahn\'Qiraj (531)'),
('27','68','0','0'/*'24490'*/,'0','0','0','0',NULL,'0',NULL,'instance Karazhan (532)'),
('28','60','0','0','0','0','0','0',NULL,'0',NULL,'instance Naxxramas (533)'),
('29','70','0','0','0','0','0','0',NULL,'0',NULL,'instance Hyjal Summit (534)'),
('30','55','0','0'/*'28395'*/,'0','30637','30622','0',NULL,'0',NULL,'instance The Shattered Halls (540)'),
('31','55','0','0','0','30637','30622','0',NULL,'0',NULL,'instance The Blood Furnace (542)'),
('32','55','0','0','0','30637','30622','0',NULL,'0',NULL,'instance Hellfire Ramparts (543)'),
('33','65','0','0','0','0','0','0',NULL,'0',NULL,'instance Magtheridon\'s Lair (544)'),
('34','55','0','0','0','30623','0','0',NULL,'0',NULL,'instance The Steamvault (545)'),
('35','55','0','0','0','30623','0','0',NULL,'0',NULL,'instance The Underbog (546)'),
('36','55','0','0','0','30623','0','0',NULL,'0',NULL,'instance The Slave Pens (547)'),
('37','70','0','0','0','0','0','0'/*'10901'*/,NULL,'0',NULL,'instance Serpentshrine Cavern (548)'),
('38','70','0','0'/*'31704'*/,'0','0','0','0',NULL,'0',NULL,'instance The Eye (550)'),
('39','68','0','0'/*'31084'*/,'0','30634','0','0',NULL,'0',NULL,'instance The Arcatraz (552)'),
('40','68','0','0','0','30634','0','0',NULL,'0',NULL,'instance The Botanica (553)'),
('41','68','0','0','0','30634','0','0',NULL,'0',NULL,'instance The Mechanar (554)'),
('42','65','0','27991','0','30633','0','0',NULL,'0',NULL,'instance Shadow Labyrinth (555)'),
('43','55','0','0','0','30633','0','0',NULL,'0',NULL,'instance Sethekk Halls (556)'),
('44','55','0','0','0','30633','0','0',NULL,'0',NULL,'instance Mana-Tombs (557)'),
('45','55','0','0','0','30633','0','0',NULL,'0',NULL,'instance Auchenai Crypts (558)'),
('46','66','0','0','0','30635','0','0',NULL,'0',NULL,'instance Old Hillsbrad Foothills (560)'),
('47','70','0','0','0','0','0','0',NULL,'0',NULL,'instance Black Temple (564)'),
('48','65','0','0','0','0','0','0',NULL,'0',NULL,'instance Gruul\'s Lair (565)'),
('49','70','0','0','0','0','0','0',NULL,'0',NULL,'instance Zul\'Aman (568)'),
('50','70','0','0','0','0','0','0',NULL,'0',NULL,'instance Sunwell Plateau (580)'),
('51','70','0','0','0','0','0','0',NULL,'11492','Heroic Difficulty requires completion of the "Hard to Kill" quest.','instance Magisters\' Terrace (585)'),
('52','58','0','0','0','0','0','0',NULL,'0',NULL,'Dark Portal');
UPDATE `instance_template` SET `access_id` = '1' WHERE `map` = '33';
UPDATE `instance_template` SET `access_id` = '2' WHERE `map` = '34';
UPDATE `instance_template` SET `access_id` = '3' WHERE `map` = '36';
UPDATE `instance_template` SET `access_id` = '4' WHERE `map` = '43';
UPDATE `instance_template` SET `access_id` = '5' WHERE `map` = '47';
UPDATE `instance_template` SET `access_id` = '6' WHERE `map` = '48';
UPDATE `instance_template` SET `access_id` = '7' WHERE `map` = '70';
UPDATE `instance_template` SET `access_id` = '8' WHERE `map` = '90';
UPDATE `instance_template` SET `access_id` = '9' WHERE `map` = '109';
UPDATE `instance_template` SET `access_id` = '10' WHERE `map` = '129';
UPDATE `instance_template` SET `access_id` = '11' WHERE `map` = '189';
UPDATE `instance_template` SET `access_id` = '12' WHERE `map` = '209';
UPDATE `instance_template` SET `access_id` = '13' WHERE `map` = '229';
UPDATE `instance_template` SET `access_id` = '14' WHERE `map` = '230';
UPDATE `instance_template` SET `access_id` = '15' WHERE `map` = '249';
UPDATE `instance_template` SET `access_id` = '16' WHERE `map` = '269';
UPDATE `instance_template` SET `access_id` = '17' WHERE `map` = '289';
UPDATE `instance_template` SET `access_id` = '18' WHERE `map` = '309';
UPDATE `instance_template` SET `access_id` = '19' WHERE `map` = '329';
UPDATE `instance_template` SET `access_id` = '20' WHERE `map` = '349';
UPDATE `instance_template` SET `access_id` = '21' WHERE `map` = '389';
UPDATE `instance_template` SET `access_id` = '22' WHERE `map` = '409';
UPDATE `instance_template` SET `access_id` = '23' WHERE `map` = '429';
UPDATE `instance_template` SET `access_id` = '24' WHERE `map` = '469';
UPDATE `instance_template` SET `access_id` = '25' WHERE `map` = '509';
UPDATE `instance_template` SET `access_id` = '26' WHERE `map` = '531';
UPDATE `instance_template` SET `access_id` = '27' WHERE `map` = '532';
UPDATE `instance_template` SET `access_id` = '28' WHERE `map` = '533';
UPDATE `instance_template` SET `access_id` = '29' WHERE `map` = '534';
UPDATE `instance_template` SET `access_id` = '30' WHERE `map` = '540';
UPDATE `instance_template` SET `access_id` = '31' WHERE `map` = '542';
UPDATE `instance_template` SET `access_id` = '32' WHERE `map` = '543';
UPDATE `instance_template` SET `access_id` = '33' WHERE `map` = '544';
UPDATE `instance_template` SET `access_id` = '34' WHERE `map` = '545';
UPDATE `instance_template` SET `access_id` = '35' WHERE `map` = '546';
UPDATE `instance_template` SET `access_id` = '36' WHERE `map` = '547';
UPDATE `instance_template` SET `access_id` = '37' WHERE `map` = '548';
UPDATE `instance_template` SET `access_id` = '38' WHERE `map` = '550';
UPDATE `instance_template` SET `access_id` = '39' WHERE `map` = '552';
UPDATE `instance_template` SET `access_id` = '40' WHERE `map` = '553';
UPDATE `instance_template` SET `access_id` = '41' WHERE `map` = '554';
UPDATE `instance_template` SET `access_id` = '42' WHERE `map` = '555';
UPDATE `instance_template` SET `access_id` = '43' WHERE `map` = '556';
UPDATE `instance_template` SET `access_id` = '44' WHERE `map` = '557';
UPDATE `instance_template` SET `access_id` = '45' WHERE `map` = '558';
UPDATE `instance_template` SET `access_id` = '46' WHERE `map` = '560';
UPDATE `instance_template` SET `access_id` = '47' WHERE `map` = '564';
UPDATE `instance_template` SET `access_id` = '48' WHERE `map` = '565';
UPDATE `instance_template` SET `access_id` = '49' WHERE `map` = '568';
UPDATE `instance_template` SET `access_id` = '50' WHERE `map` = '580';
UPDATE `instance_template` SET `access_id` = '51' WHERE `map` = '585';
UPDATE `areatrigger_teleport` SET `access_id` = '52' WHERE `id` IN ('4352','4354');
+1
View File
@@ -71,4 +71,5 @@ INSTALL(FILES
1729_world.sql
1730_world.sql
1732_world.sql
1164_characters.sql
DESTINATION share/trinity/sql/updates)
@@ -111,6 +111,9 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
PhaseChangeTimer = 60000;
Phase1 = true;
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
void Aggro(Unit *who)
@@ -292,6 +295,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
if(DoGetThreat(target))
DoModifyThreatPercent(target, -100);
m_creature->AddThreat(target, 50000000.0f);
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
// If VMaps are disabled, this spell can call the whole instance
DoCast(m_creature, SPELL_INSIGNIFIGANCE, true);
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
@@ -325,6 +330,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
FelAcidTimer += 2000;
EjectTimer += 2000;
PhaseChangeTimer = 60000;
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
}else PhaseChangeTimer -= diff;
@@ -91,6 +91,9 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
Phase1 = true;
summons.DespawnAll();
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
void Aggro(Unit *who)
@@ -212,6 +215,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
PhaseSwitchTimer = 60000;
m_creature->SetSpeed(MOVE_RUN, 1.2f);
DoZoneInCombat();
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
else
{
@@ -222,6 +227,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
PhaseSwitchTimer = 60000;
m_creature->SetSpeed(MOVE_RUN, 0.9f);
DoZoneInCombat();
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
}
}else PhaseSwitchTimer -= diff;
@@ -114,8 +114,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE || pInstance->GetData(DATA_NIGHTBANE_EVENT) == IN_PROGRESS)
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
@@ -65,9 +65,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
uint8 Nightbane;
bool CheckNightbane;
void Initialize()
{
for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -92,10 +89,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
Nightbane = 0;
CheckNightbane = false;
}
bool IsEncounterInProgress() const
@@ -122,12 +115,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: return Encounters[8];
case DATA_CHESS_EVENT: return Encounters[9];
case DATA_MALCHEZZAR_EVENT: return Encounters[10];
case DATA_NIGHTBANE_EVENT:
if(CheckNightbane)
{
CheckNightbane = false;
return Nightbane;
}else return Encounters[11];
case DATA_NIGHTBANE_EVENT: return Encounters[11];
case DATA_OPERA_PERFORMANCE: return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
@@ -188,11 +176,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_CHESS_EVENT: Encounters[9] = data; break;
case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
case DATA_NIGHTBANE_EVENT:
if(data == 6)
{
Nightbane;
CheckNightbane = true;
}else Encounters[11] = data;
if (Encounters[11] == DONE)
break;
Encounters[11] = data;
break;
case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
}
@@ -268,7 +254,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
std::istringstream loadStream(in);
loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
>> Encounters[8] >> Encounters[9] >> Encounters[10];
>> Encounters[8] >> Encounters[9] >> Encounters[10] >> Encounters[11];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
Encounters[i] = NOT_STARTED;
@@ -201,9 +201,6 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//Check_Timer
if(Check_Timer < diff)
{
@@ -219,6 +216,9 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
Check_Timer = 1000;
}else Check_Timer -= diff;
if (!UpdateVictim())
return;
if (!onlyonce)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
@@ -46,7 +46,8 @@ struct TRINITY_DLL_DECL instance_mechanar : public ScriptedInstance
bool IsEncounterInProgress() const
{
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i]) return true;
if(Encounters[i] == IN_PROGRESS)
return true;
return false;
}
+10 -23
View File
@@ -727,42 +727,29 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
return;
BattleGroundMarks mark;
bool IsSpell;
if(!plr || !count)
return;
BattleGroundMarks mark;
switch(GetTypeID())
{
case BATTLEGROUND_AV:
IsSpell = true;
if(count == ITEM_WINNER_COUNT)
mark = SPELL_AV_MARK_WINNER;
else
mark = SPELL_AV_MARK_LOSER;
mark = ITEM_AV_MARK_OF_HONOR;
break;
case BATTLEGROUND_WS:
IsSpell = true;
if(count == ITEM_WINNER_COUNT)
mark = SPELL_WS_MARK_WINNER;
else
mark = SPELL_WS_MARK_LOSER;
mark = ITEM_WS_MARK_OF_HONOR;
break;
case BATTLEGROUND_AB:
IsSpell = true;
if(count == ITEM_WINNER_COUNT)
mark = SPELL_AB_MARK_WINNER;
else
mark = SPELL_AB_MARK_LOSER;
mark = ITEM_AB_MARK_OF_HONOR;
break;
case BATTLEGROUND_EY:
IsSpell = false;
case BATTLEGROUND_EY:
mark = ITEM_EY_MARK_OF_HONOR;
break;
default:
return;
}
if(IsSpell)
plr->CastSpell(plr, mark, true);
else if ( objmgr.GetItemPrototype( mark ) )
if ( objmgr.GetItemPrototype( mark ) )
{
ItemPosCountVec dest;
uint32 no_space_count = 0;
@@ -770,7 +757,7 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
if( msg != EQUIP_ERR_OK ) // convert to possible store amount
count -= no_space_count;
if( count != 0 && !dest.empty()) // can add some
if(!dest.empty()) // can add some
if(Item* item = plr->StoreNewItem( dest, mark, true, 0))
plr->SendNewItem(item,count,false,true);
+3 -6
View File
@@ -53,12 +53,9 @@ enum BattleGroundQuests
enum BattleGroundMarks
{
SPELL_WS_MARK_LOSER = 24950,
SPELL_WS_MARK_WINNER = 24951,
SPELL_AB_MARK_LOSER = 24952,
SPELL_AB_MARK_WINNER = 24953,
SPELL_AV_MARK_LOSER = 24954,
SPELL_AV_MARK_WINNER = 24955,
ITEM_AV_MARK_OF_HONOR = 20560,
ITEM_WS_MARK_OF_HONOR = 20558,
ITEM_AB_MARK_OF_HONOR = 20559,
ITEM_EY_MARK_OF_HONOR = 29024
};
+2 -45
View File
@@ -30,23 +30,6 @@
using namespace Trinity;
/*void
Trinity::PlayerNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( iter->getSource() == &i_player )
continue;
iter->getSource()->UpdateVisibilityOf(&i_player);
i_player.UpdateVisibilityOf(iter->getSource());
if (!i_player.GetSharedVisionList().empty())
for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
(*it)->UpdateVisibilityOf(iter->getSource());
}
}*/
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
@@ -60,27 +43,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
}
void
VisibleNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if( iter->getSource() == &i_player )
continue;
iter->getSource()->UpdateVisibilityOf(&i_player);
//i_player.UpdateVisibilityOf(iter->getSource());
//if (!i_player.GetSharedVisionList().empty())
// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
// (*it)->UpdateVisibilityOf(iter->getSource());
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
void
VisibleNotifier::Notify()
PlayerRelocationNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
@@ -144,15 +107,9 @@ VisibleNotifier::Notify()
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
{
// target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendAurasForTarget((Unit*)(*vItr));
// non finished movements show to player
if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player);
}
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
}
void
+25 -36
View File
@@ -38,16 +38,7 @@ class Player;
namespace Trinity
{
/*struct TRINITY_DLL_DECL PlayerNotifier
{
explicit PlayerNotifier(Player &pl) : i_player(pl) {}
void Visit(PlayerMapType &);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
Player &i_player;
};*/
struct TRINITY_DLL_DECL VisibleNotifier
struct TRINITY_DLL_DECL PlayerRelocationNotifier
{
Player &i_player;
UpdateData i_data;
@@ -55,12 +46,28 @@ namespace Trinity
Player::ClientGUIDs i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;
explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
template<class T> void Visit(GridRefManager<T> &m);
void Visit(PlayerMapType &);
PlayerRelocationNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
#ifdef WIN32
template<class T> inline void Visit(GridRefManager<T> &);
template<> inline void Visit(PlayerMapType &);
template<> inline void Visit(CreatureMapType &);
#endif
void Notify(void);
};
struct TRINITY_DLL_DECL CreatureRelocationNotifier
{
Creature &i_creature;
CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
template<class T> void Visit(GridRefManager<T> &) {}
#ifdef WIN32
template<> inline void Visit(PlayerMapType &);
template<> inline void Visit(CreatureMapType &);
#endif
};
struct TRINITY_DLL_DECL VisibleChangesNotifier
{
WorldObject &i_object;
@@ -170,25 +177,6 @@ namespace Trinity
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
struct TRINITY_DLL_DECL PlayerRelocationNotifier
{
Player &i_player;
PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(PlayerMapType &);
void Visit(CreatureMapType &);
};
struct TRINITY_DLL_DECL CreatureRelocationNotifier
{
Creature &i_creature;
CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
template<class T> void Visit(GridRefManager<T> &) {}
#ifdef WIN32
template<> void Visit(PlayerMapType &);
#endif
};
struct TRINITY_DLL_DECL DynamicObjectUpdater
{
DynamicObject &i_dynobject;
@@ -1045,10 +1033,11 @@ namespace Trinity
};
#ifndef WIN32
template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<class T> inline void PlayerRelocationNotifier::Visit(GridRefManager<T> &);
template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
template<> inline void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
#endif
+64 -45
View File
@@ -29,17 +29,6 @@
#include "CreatureAI.h"
#include "SpellAuras.h"
template<class T>
inline void
Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
@@ -48,28 +37,10 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(&i_player==iter->getSource())
continue;
// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
// iteraction distance
if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
// update creature visibility at player/creature move
pl->UpdateVisibilityOf(c);
if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
@@ -94,27 +65,71 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
}
}
template<class T>
inline void
Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified) //self is also skipped in this check
continue;
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
iter->getSource()->UpdateVisibilityOf(&i_player);
//if (!i_player.GetSharedVisionList().empty())
// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
// (*it)->UpdateVisibilityOf(iter->getSource());
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_player.isAlive() || i_player.isInFlight())
return;
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
PlayerCreatureRelocationWorker(&i_player,iter->getSource());
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
PlayerCreatureRelocationWorker(&i_player, iter->getSource());
}
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
if(!i_creature.isAlive())
return;
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
iter->getSource()->UpdateVisibilityOf(&i_creature);
PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
template<>
@@ -124,11 +139,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
CreatureCreatureRelocationWorker(c, &i_creature);
if(iter->getSource()->m_Notified)
continue;
if(!iter->getSource()->isAlive())
continue;
CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
+23 -20
View File
@@ -624,34 +624,15 @@ void Map::RelocationNotify()
if(unit->GetTypeId() == TYPEID_PLAYER)
{
//UpdatePlayerVisibility((Player*)unit, cell, val);
//Trinity::PlayerNotifier pl_notifier(*player);
//VisitWorld(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), pl_notifier);
//UpdateObjectsVisibilityFor((Player*)unit, cell, val);
Trinity::VisibleNotifier ob_notifier(*((Player*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
ob_notifier.Notify();
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
notifier.Notify();
}
else
{
Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
}
// Update visibility back to player who is controlling the unit
if(unit->GetSharedVisionList().size())
{
for(SharedVisionList::const_iterator it = unit->GetSharedVisionList().begin(); it != unit->GetSharedVisionList().end(); ++it)
{
Trinity::VisibleNotifier ob_notifier(**it);
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
ob_notifier.Notify();
}
}
}
//Clear list
@@ -768,6 +749,28 @@ void Map::Update(const uint32 &t_diff)
}
}
}
// Update bindsight players
if(obj->isType(TYPEMASK_UNIT))
{
if(!((Unit*)obj)->GetSharedVisionList().empty())
for(SharedVisionList::const_iterator it = ((Unit*)obj)->GetSharedVisionList().begin(); it != ((Unit*)obj)->GetSharedVisionList().end(); ++it)
{
Trinity::PlayerRelocationNotifier notifier(**it);
VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
notifier.Notify();
}
}
else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
{
if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
{
Trinity::PlayerRelocationNotifier notifier(*((Player*)caster));
VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
notifier.Notify();
}
}
}
}
+3
View File
@@ -6625,6 +6625,7 @@ void ObjectMgr::LoadSpellDisabledEntrys()
{
m_DisabledPlayerSpells.clear(); // need for reload case
m_DisabledCreatureSpells.clear();
m_DisabledPetSpells.clear();
QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled");
uint32 total_count = 0;
@@ -6657,6 +6658,8 @@ void ObjectMgr::LoadSpellDisabledEntrys()
m_DisabledPlayerSpells.insert(spellid);
if(disable_mask & SPELL_DISABLE_CREATURE)
m_DisabledCreatureSpells.insert(spellid);
if(disable_mask & SPELL_DISABLE_PET)
m_DisabledPetSpells.insert(spellid);
++total_count;
} while ( result->NextRow() );
+2
View File
@@ -739,6 +739,7 @@ class ObjectMgr
void LoadSpellDisabledEntrys();
bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); }
bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); }
bool IsPetSpellDisabled(uint32 spellid) { return (m_DisabledPetSpells.count(spellid) != 0); }
int GetIndexForLocale(LocaleConstant loc);
LocaleConstant GetLocaleForIndex(int i);
@@ -859,6 +860,7 @@ class ObjectMgr
std::set<uint32> m_DisabledPlayerSpells;
std::set<uint32> m_DisabledCreatureSpells;
std::set<uint32> m_DisabledPetSpells;
GraveYardMap mGraveYardMap;
+15 -24
View File
@@ -17597,19 +17597,7 @@ void Player::HandleStealthedUnitsDetection()
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
#endif
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
if((*i)!=this && (*i)->isType(TYPEMASK_UNIT))
{
SendAurasForTarget(*i);
//if(((Unit*)(*i))->isAlive()) //should be always alive
{
if((*i)->GetTypeId()==TYPEID_UNIT)
((Creature*)(*i))->SendMonsterMoveWithSpeedToCurrentDestination(this);
if(((Unit*)(*i))->getVictim())
((Unit*)(*i))->SendAttackStart(((Unit*)(*i))->getVictim());
}
}
SendInitialVisiblePackets(*i);
}
}
}
@@ -18710,21 +18698,24 @@ void Player::UpdateVisibilityOf(WorldObject* target)
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
if(target!=this && target->isType(TYPEMASK_UNIT))
{
SendAurasForTarget((Unit*)target);
if(((Unit*)target)->isAlive())
{
if(target->GetTypeId()==TYPEID_UNIT)
((Creature*)target)->SendMonsterMoveWithSpeedToCurrentDestination(this);
if(((Unit*)target)->getVictim())
((Unit*)target)->SendAttackStart(((Unit*)target)->getVictim());
}
}
if(target->isType(TYPEMASK_UNIT))
SendInitialVisiblePackets((Unit*)target);
}
}
}
void Player::SendInitialVisiblePackets(Unit* target)
{
SendAurasForTarget(target);
if(target->isAlive())
{
if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
target->SendMonsterMoveWithSpeedToCurrentDestination(this);
if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
target->SendAttackStart(target->getVictim());
}
}
template<class T>
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target)
{
+1
View File
@@ -2100,6 +2100,7 @@ class TRINITY_DLL_SPEC Player : public Unit
bool IsVisibleGloballyFor(Player* pl) const;
void UpdateVisibilityOf(WorldObject* target);
void SendInitialVisiblePackets(Unit* target);
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
+10 -1
View File
@@ -2031,7 +2031,7 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
return;
}
if(m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
{
@@ -2040,6 +2040,15 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
return;
}
}
else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
{
if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
{
SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
finish(false);
return;
}
}
else
{
if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
+1 -27
View File
@@ -2786,33 +2786,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// we succeeded in creating at least one item, so a levelup is possible
player->UpdateCraftSkill(m_spellInfo->Id);
}
// for battleground marks send by mail if not add all expected
if(no_space > 0 )
{
BattleGroundTypeId bgType;
switch(m_spellInfo->Id)
{
case SPELL_AV_MARK_WINNER:
case SPELL_AV_MARK_LOSER:
bgType = BATTLEGROUND_AV;
break;
case SPELL_WS_MARK_WINNER:
case SPELL_WS_MARK_LOSER:
bgType = BATTLEGROUND_WS;
break;
case SPELL_AB_MARK_WINNER:
case SPELL_AB_MARK_LOSER:
bgType = BATTLEGROUND_AB;
break;
default:
return;
}
if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(bgType))
bg->SendRewardMarkByMail(player,newitemid,no_space);
}
}
}
void Spell::EffectCreateItem(uint32 i)
+2 -1
View File
@@ -257,7 +257,8 @@ enum SpellFamilyNames
enum SpellDisableTypes
{
SPELL_DISABLE_PLAYER = 1,
SPELL_DISABLE_CREATURE = 2
SPELL_DISABLE_CREATURE = 2,
SPELL_DISABLE_PET = 4
};
enum SpellEffectTargetTypes