*Merge.
--HG-- branch : trunk rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
This commit is contained in:
@@ -29,17 +29,6 @@
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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template<class T>
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inline void
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Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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inline void
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Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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{
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@@ -48,28 +37,10 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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iter->getSource()->Update(i_timeDiff);
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}
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inline void
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Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if(&i_player==iter->getSource())
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continue;
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// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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// iteraction distance
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
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{
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// update creature visibility at player/creature move
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pl->UpdateVisibilityOf(c);
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if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
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return;
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// Creature AI reaction
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if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
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@@ -94,27 +65,71 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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}
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}
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template<class T>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified) //self is also skipped in this check
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continue;
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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iter->getSource()->UpdateVisibilityOf(&i_player);
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//if (!i_player.GetSharedVisionList().empty())
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// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
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// (*it)->UpdateVisibilityOf(iter->getSource());
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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if(!i_player.isAlive() || i_player.isInFlight())
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return;
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified)
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continue;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
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PlayerCreatureRelocationWorker(&i_player,iter->getSource());
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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PlayerCreatureRelocationWorker(&i_player, iter->getSource());
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}
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}
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template<>
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inline void
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Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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if(!i_creature.isAlive())
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return;
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified)
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continue;
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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iter->getSource()->UpdateVisibilityOf(&i_creature);
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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template<>
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@@ -124,11 +139,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
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if(!i_creature.isAlive())
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return;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
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CreatureCreatureRelocationWorker(c, &i_creature);
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if(iter->getSource()->m_Notified)
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continue;
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if(!iter->getSource()->isAlive())
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continue;
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CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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