--HG--
branch : trunk
rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
This commit is contained in:
megamage
2009-03-08 11:36:10 -06:00
22 changed files with 328 additions and 253 deletions
+64 -45
View File
@@ -29,17 +29,6 @@
#include "CreatureAI.h"
#include "SpellAuras.h"
template<class T>
inline void
Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
@@ -48,28 +37,10 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(&i_player==iter->getSource())
continue;
// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
// iteraction distance
if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
// update creature visibility at player/creature move
pl->UpdateVisibilityOf(c);
if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
@@ -94,27 +65,71 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
}
}
template<class T>
inline void
Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified) //self is also skipped in this check
continue;
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
iter->getSource()->UpdateVisibilityOf(&i_player);
//if (!i_player.GetSharedVisionList().empty())
// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
// (*it)->UpdateVisibilityOf(iter->getSource());
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_player.isAlive() || i_player.isInFlight())
return;
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
PlayerCreatureRelocationWorker(&i_player,iter->getSource());
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
PlayerCreatureRelocationWorker(&i_player, iter->getSource());
}
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
if(!i_creature.isAlive())
return;
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
iter->getSource()->UpdateVisibilityOf(&i_creature);
PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
template<>
@@ -124,11 +139,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
CreatureCreatureRelocationWorker(c, &i_creature);
if(iter->getSource()->m_Notified)
continue;
if(!iter->getSource()->isAlive())
continue;
CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}