*Merge.
--HG-- branch : trunk rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
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@@ -111,6 +111,9 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
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PhaseChangeTimer = 60000;
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Phase1 = true;
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m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
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}
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void Aggro(Unit *who)
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@@ -292,6 +295,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
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if(DoGetThreat(target))
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DoModifyThreatPercent(target, -100);
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m_creature->AddThreat(target, 50000000.0f);
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m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
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// If VMaps are disabled, this spell can call the whole instance
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DoCast(m_creature, SPELL_INSIGNIFIGANCE, true);
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DoCast(target, SPELL_FEL_RAGE_TARGET, true);
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@@ -325,6 +330,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
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FelAcidTimer += 2000;
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EjectTimer += 2000;
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PhaseChangeTimer = 60000;
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m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
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}
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}else PhaseChangeTimer -= diff;
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@@ -91,6 +91,9 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
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Phase1 = true;
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summons.DespawnAll();
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m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
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}
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void Aggro(Unit *who)
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@@ -212,6 +215,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
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PhaseSwitchTimer = 60000;
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m_creature->SetSpeed(MOVE_RUN, 1.2f);
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DoZoneInCombat();
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m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
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}
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else
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{
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@@ -222,6 +227,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
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PhaseSwitchTimer = 60000;
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m_creature->SetSpeed(MOVE_RUN, 0.9f);
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DoZoneInCombat();
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m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
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}
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}else PhaseSwitchTimer -= diff;
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@@ -114,8 +114,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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m_creature->setActive(true);
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pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
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if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
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if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE || pInstance->GetData(DATA_NIGHTBANE_EVENT) == IN_PROGRESS)
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{
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m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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m_creature->RemoveCorpse();
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@@ -65,9 +65,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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uint64 MastersTerraceDoor[2];
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uint64 ImageGUID;
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uint8 Nightbane;
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bool CheckNightbane;
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void Initialize()
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{
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for (uint8 i = 0; i < ENCOUNTERS; ++i)
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@@ -92,10 +89,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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MastersTerraceDoor[0]= 0;
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MastersTerraceDoor[1]= 0;
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ImageGUID = 0;
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Nightbane = 0;
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CheckNightbane = false;
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}
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bool IsEncounterInProgress() const
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@@ -122,12 +115,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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case DATA_NETHERSPITE_EVENT: return Encounters[8];
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case DATA_CHESS_EVENT: return Encounters[9];
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case DATA_MALCHEZZAR_EVENT: return Encounters[10];
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case DATA_NIGHTBANE_EVENT:
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if(CheckNightbane)
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{
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CheckNightbane = false;
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return Nightbane;
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}else return Encounters[11];
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case DATA_NIGHTBANE_EVENT: return Encounters[11];
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case DATA_OPERA_PERFORMANCE: return OperaEvent;
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case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
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case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
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@@ -188,11 +176,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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case DATA_CHESS_EVENT: Encounters[9] = data; break;
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case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
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case DATA_NIGHTBANE_EVENT:
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if(data == 6)
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{
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Nightbane;
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CheckNightbane = true;
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}else Encounters[11] = data;
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if (Encounters[11] == DONE)
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break;
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Encounters[11] = data;
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break;
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case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
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}
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@@ -268,7 +254,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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std::istringstream loadStream(in);
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loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
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>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
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>> Encounters[8] >> Encounters[9] >> Encounters[10];
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>> Encounters[8] >> Encounters[9] >> Encounters[10] >> Encounters[11];
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for(uint8 i = 0; i < ENCOUNTERS; ++i)
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if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
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Encounters[i] = NOT_STARTED;
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+3
-3
@@ -201,9 +201,6 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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//Check_Timer
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if(Check_Timer < diff)
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{
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@@ -219,6 +216,9 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
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Check_Timer = 1000;
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}else Check_Timer -= diff;
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if (!UpdateVictim())
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return;
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if (!onlyonce)
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{
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
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@@ -46,7 +46,8 @@ struct TRINITY_DLL_DECL instance_mechanar : public ScriptedInstance
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bool IsEncounterInProgress() const
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{
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for(uint8 i = 0; i < ENCOUNTERS; ++i)
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if(Encounters[i]) return true;
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if(Encounters[i] == IN_PROGRESS)
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return true;
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return false;
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}
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