Core/Dungeon Finder: Return a copy of cached dungeons set (to avoid being cleared later in code)
--HG-- branch : trunk
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@@ -313,7 +313,7 @@ class LFGMgr
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LfgLockStatusSet* GetPlayerLockStatusDungeons(Player* plr, LfgDungeonSet& dungeons, bool useEntry);
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// Generic
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void GetDungeonsByRandom(uint32 randomdungeon, LfgDungeonSet& dungeons);
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LfgDungeonSet GetDungeonsByRandom(uint32 randomdungeon);
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LfgType GetDungeonType(uint32 dungeon);
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std::string ConcatenateGuids(LfgGuidList check);
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