*Proper Diseases and Death Strike disease count, thanks lobuz
--HG-- branch : trunk
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@@ -2001,19 +2001,7 @@ void Spell::EffectDummy(uint32 i)
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// Death strike
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if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
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{
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uint32 count = 0;
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Unit::AuraMap const& auras = unitTarget->GetAuras();
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for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
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{
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if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
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itr->second->GetCasterGUID() == m_caster->GetGUID())
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{
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++count;
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// max. 15%
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if(count == 3)
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break;
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}
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}
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uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
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int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100;
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// Improved Death Strike
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if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
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+1
-1
@@ -4353,7 +4353,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
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static const AuraType diseaseAuraTypes[] =
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{
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SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
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SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, // Crypt Fever and Ebon Plague
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SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
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SPELL_AURA_NONE
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};
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