Core/Logging: Try to simplify configuration of loggers and appenders
Changed multiple lines to a simple format: - Logger.name=Type,LogLevel,Flags,AppenderList - Appender.name=Type,LogLevel,Flags,optional1,optional2 * Type = File: optional1 = File name, optiona2 = Mode * Type = Console: optional1 = Colors Created a default set of loggers and appenders. - Root logger defaults to Error, that means you will see nothing on console by default (not even loading) - You need to add the loggers to Loggers options if you want to enable them, otherwise Root logger will be used for all types Restored outSQLDriver (LOG_FILTER_SQL_DRIVER), outSQLDev (LOG_FILTER_SQL_DEV), outArena (LOG_FILTER_ARENA) and outChar (LOG_FILTER_CHARACTER) functionality by creating new types (LOG_FILTER_CHARACTER is a rename of LOG_FILTER_DELETE. Note: You need to update your config file... again (yeah sorry... trying to make it simpler)
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@@ -658,8 +658,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
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SendPacket(&data);
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std::string IP_str = GetRemoteAddress();
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sLog->outInfo(LOG_FILTER_NETWORKIO, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
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sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
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sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
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sScriptMgr->OnPlayerCreate(&newChar);
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sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass());
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@@ -716,15 +715,15 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
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return;
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std::string IP_str = GetRemoteAddress();
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sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
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sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
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sScriptMgr->OnPlayerDelete(guid);
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sWorld->DeleteCharaceterNameData(GUID_LOPART(guid));
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if (sLog->ShouldLog(LOG_FILTER_PLAYER_DELETE, LOG_LEVEL_INFO)) // optimize GetPlayerDump call
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if (sLog->ShouldLog(LOG_FILTER_CHARACTER, LOG_LEVEL_DEBUG)) // optimize GetPlayerDump call
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{
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std::string dump;
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if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump))
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sLog->outInfo(LOG_FILTER_PLAYER_DELETE, dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str());
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sLog->outDebug(LOG_FILTER_CHARACTER, dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str());
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}
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Player::DeleteFromDB(guid, GetAccountId());
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@@ -1002,7 +1001,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
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SendNotification(LANG_GM_ON);
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std::string IP_str = GetRemoteAddress();
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sLog->outInfo(LOG_FILTER_PLAYER_LOADING, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
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sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
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GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->getLevel());
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if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
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@@ -1179,7 +1178,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
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CharacterDatabase.Execute(stmt);
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sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
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sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
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WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
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data << uint8(RESPONSE_SUCCESS);
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@@ -1446,7 +1445,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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if (result)
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{
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std::string oldname = result->Fetch()[0].GetString();
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sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
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sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
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}
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Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
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