Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
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@@ -955,7 +955,7 @@ struct FactionTemplateEntry
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struct GameObjectDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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// char* filename; // 1
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char* filename; // 1
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//uint32 unk1[10]; //2-11
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float minX;
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float minY;
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@@ -52,7 +52,7 @@ const char EmotesEntryfmt[]="nxxiiix";
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const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
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const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
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const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
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const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffx";
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const char GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffx";
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const char GemPropertiesEntryfmt[]="nixxi";
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const char GlyphPropertiesfmt[]="niii";
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const char GlyphSlotfmt[]="nii";
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