you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time Usage: .reload creature_template $entry Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!! --HG-- branch : trunk
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@@ -688,6 +688,7 @@ class WorldObject : public Object, public WorldLocation
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#endif
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bool m_isWorldObject;
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uint32 LastUsedScriptID;
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protected:
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explicit WorldObject();
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std::string m_name;
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