*Added dinamic spell immunities for two scripts

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-03-08 09:36:32 +01:00
parent 3c1fff341d
commit 9720fb075f
3 changed files with 16 additions and 2 deletions
@@ -111,6 +111,9 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
PhaseChangeTimer = 60000;
Phase1 = true;
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
void Aggro(Unit *who)
@@ -292,6 +295,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
if(DoGetThreat(target))
DoModifyThreatPercent(target, -100);
m_creature->AddThreat(target, 50000000.0f);
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
// If VMaps are disabled, this spell can call the whole instance
DoCast(m_creature, SPELL_INSIGNIFIGANCE, true);
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
@@ -325,6 +330,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
FelAcidTimer += 2000;
EjectTimer += 2000;
PhaseChangeTimer = 60000;
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
}else PhaseChangeTimer -= diff;
@@ -91,6 +91,9 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
Phase1 = true;
summons.DespawnAll();
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
void Aggro(Unit *who)
@@ -212,6 +215,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
PhaseSwitchTimer = 60000;
m_creature->SetSpeed(MOVE_RUN, 1.2f);
DoZoneInCombat();
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
else
{
@@ -222,6 +227,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
PhaseSwitchTimer = 60000;
m_creature->SetSpeed(MOVE_RUN, 0.9f);
DoZoneInCombat();
m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
}
}else PhaseSwitchTimer -= diff;