Core/Misc: Added 'f' after float values

This commit is contained in:
Fredi Machado
2011-10-17 07:38:27 -03:00
parent 04bb2f4a17
commit 97142102e0
17 changed files with 52 additions and 48 deletions
+6 -6
View File
@@ -2631,7 +2631,7 @@ void Player::RegenerateHealth()
ApplyPctN(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
if (!IsStandState())
addvalue *= 1.5;
addvalue *= 1.5f;
}
// always regeneration bonus (including combat)
@@ -5063,7 +5063,7 @@ void Player::BuildPlayerRepop()
StopMirrorTimers(); //disable timers(bars)
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player?
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0f); //see radius of death player?
// set and clear other
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
@@ -6176,13 +6176,13 @@ static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450};
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
if (!SkillId)
return false;
if (Chance <= 0) // speedup in 0 chance case
{
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
return false;
}
@@ -6220,11 +6220,11 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
}
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
return true;
}
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
return false;
}