More warning fixes
This commit is contained in:
@@ -317,20 +317,28 @@ Unit *PetAI::SelectNextTarget()
|
||||
if (me->HasReactState(REACT_PASSIVE))
|
||||
return NULL;
|
||||
|
||||
Unit *target = NULL;
|
||||
Unit *target = me->getAttackerForHelper();
|
||||
targetHasCC = false;
|
||||
|
||||
// Check pet's attackers first to prevent dragging mobs back
|
||||
// to owner
|
||||
if ((target = me->getAttackerForHelper()) && !_CheckTargetCC(target)) {}
|
||||
// Check owner's attackers if pet didn't have any
|
||||
else if (me->GetCharmerOrOwner() && (target = me->GetCharmerOrOwner()->getAttackerForHelper()) && !_CheckTargetCC(target)) {}
|
||||
// 3.0.2 - Pets now start attacking their owners target in defensive mode as soon as the hunter does
|
||||
else if (me->GetCharmerOrOwner() && (target = me->GetCharmerOrOwner()->getVictim()) && !_CheckTargetCC(target)) {}
|
||||
// Default
|
||||
else return NULL;
|
||||
// Check pet's attackers first to prevent dragging mobs back to owner
|
||||
if (target && !_CheckTargetCC(target))
|
||||
return target;
|
||||
|
||||
return target;
|
||||
if (me->GetCharmerOrOwner())
|
||||
{
|
||||
// Check owner's attackers if pet didn't have any
|
||||
target = me->GetCharmerOrOwner()->getAttackerForHelper();
|
||||
if (target && !_CheckTargetCC(target))
|
||||
return target;
|
||||
|
||||
// 3.0.2 - Pets now start attacking their owners target in defensive mode as soon as the hunter does
|
||||
target = me->GetCharmerOrOwner()->getVictim();
|
||||
if (target && !_CheckTargetCC(target))
|
||||
return target;
|
||||
}
|
||||
|
||||
// Default
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void PetAI::HandleReturnMovement()
|
||||
|
||||
@@ -316,7 +316,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (e.event.type)
|
||||
uint32 type = e.event.type;
|
||||
switch (type)
|
||||
{
|
||||
case SMART_EVENT_UPDATE:
|
||||
case SMART_EVENT_UPDATE_IC:
|
||||
|
||||
@@ -149,7 +149,7 @@ enum SMART_EVENT
|
||||
SMART_EVENT_GOSSIP_SELECT = 62, //1 // menuID, actionID
|
||||
SMART_EVENT_JUST_CREATED = 63, //1 // none
|
||||
SMART_EVENT_GOSSIP_HELLO = 64, //1 // none
|
||||
SMART_EVENT_FOLLOW_COMPLETED = 65, //1 // none
|
||||
SMART_EVENT_FOLLOW_COMPLETED = 65, //1 // none
|
||||
SMART_EVENT_DUMMY_EFFECT = 66, //1 // spellId, effectIndex
|
||||
|
||||
SMART_EVENT_END = 67,
|
||||
|
||||
@@ -4122,8 +4122,11 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
|
||||
uint16 MapId = 0;
|
||||
|
||||
if (strcmp(pMap, "all"))
|
||||
if (!(MapId = uint16(atoi(pMap))))
|
||||
{
|
||||
MapId = uint16(atoi(pMap));
|
||||
if (!MapId)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
|
||||
@@ -2753,10 +2753,10 @@ void Player::GiveLevel(uint8 level)
|
||||
sScriptMgr->OnPlayerLevelChanged(this, level);
|
||||
|
||||
PlayerLevelInfo info;
|
||||
sObjectMgr->GetPlayerLevelInfo(getRace(),getClass(),level,&info);
|
||||
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info);
|
||||
|
||||
PlayerClassLevelInfo classInfo;
|
||||
sObjectMgr->GetPlayerClassLevelInfo(getClass(),level,&classInfo);
|
||||
sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
|
||||
|
||||
// send levelup info to client
|
||||
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
|
||||
|
||||
@@ -2732,10 +2732,11 @@ void AddItemsSetItem(Player*player,Item *item);
|
||||
void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
|
||||
|
||||
// "the bodies of template functions must be made available in a header file"
|
||||
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell)
|
||||
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell)
|
||||
{
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
||||
if (!spellInfo) return 0;
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
||||
if (!spellInfo)
|
||||
return 0;
|
||||
float totalmul = 1.0f;
|
||||
int32 totalflat = 0;
|
||||
|
||||
@@ -2751,7 +2752,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
|
||||
if (!mod->ownerAura)
|
||||
ASSERT(mod->charges == 0);
|
||||
|
||||
if (!IsAffectedBySpellmod(spellInfo,mod,spell))
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
if (mod->type == SPELLMOD_FLAT)
|
||||
@@ -2762,8 +2763,8 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
|
||||
if (basevalue == T(0))
|
||||
continue;
|
||||
|
||||
// special case (skip >10sec spell casts for instant cast setting)
|
||||
if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
|
||||
// special case (skip > 10sec spell casts for instant cast setting)
|
||||
if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
|
||||
continue;
|
||||
|
||||
AddPctN(totalmul, mod->value);
|
||||
|
||||
@@ -16178,7 +16178,7 @@ uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float c
|
||||
|
||||
uint32 Unit::GetModelForForm(ShapeshiftForm form)
|
||||
{
|
||||
switch(form)
|
||||
switch (form)
|
||||
{
|
||||
case FORM_CAT:
|
||||
// Based on Hair color
|
||||
@@ -16347,39 +16347,39 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
|
||||
return 21243;
|
||||
return 21244;
|
||||
default:
|
||||
{
|
||||
uint32 modelid = 0;
|
||||
SpellShapeshiftEntry const* formEntry = sSpellShapeshiftStore.LookupEntry(form);
|
||||
if (formEntry && formEntry->modelID_A)
|
||||
{
|
||||
// Take the alliance modelid as default
|
||||
if (GetTypeId() != TYPEID_PLAYER)
|
||||
return formEntry->modelID_A;
|
||||
else
|
||||
{
|
||||
if (Player::TeamForRace(getRace()) == ALLIANCE)
|
||||
modelid = formEntry->modelID_A;
|
||||
else
|
||||
modelid = formEntry->modelID_H;
|
||||
break;
|
||||
}
|
||||
|
||||
// If the player is horde but there are no values for the horde modelid - take the alliance modelid
|
||||
if (!modelid && Player::TeamForRace(getRace()) == HORDE)
|
||||
modelid = formEntry->modelID_A;
|
||||
}
|
||||
}
|
||||
return modelid;
|
||||
uint32 modelid = 0;
|
||||
SpellShapeshiftEntry const* formEntry = sSpellShapeshiftStore.LookupEntry(form);
|
||||
if (formEntry && formEntry->modelID_A)
|
||||
{
|
||||
// Take the alliance modelid as default
|
||||
if (GetTypeId() != TYPEID_PLAYER)
|
||||
return formEntry->modelID_A;
|
||||
else
|
||||
{
|
||||
if (Player::TeamForRace(getRace()) == ALLIANCE)
|
||||
modelid = formEntry->modelID_A;
|
||||
else
|
||||
modelid = formEntry->modelID_H;
|
||||
|
||||
// If the player is horde but there are no values for the horde modelid - take the alliance modelid
|
||||
if (!modelid && Player::TeamForRace(getRace()) == HORDE)
|
||||
modelid = formEntry->modelID_A;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
return modelid;
|
||||
}
|
||||
|
||||
uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
|
||||
{
|
||||
switch(getRace())
|
||||
switch (getRace())
|
||||
{
|
||||
case RACE_ORC:
|
||||
{
|
||||
switch(totemType)
|
||||
switch (totemType)
|
||||
{
|
||||
case SUMMON_TYPE_TOTEM_FIRE: //fire
|
||||
return 30758;
|
||||
@@ -16394,7 +16394,7 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
|
||||
}
|
||||
case RACE_DWARF:
|
||||
{
|
||||
switch(totemType)
|
||||
switch (totemType)
|
||||
{
|
||||
case SUMMON_TYPE_TOTEM_FIRE: //fire
|
||||
return 30754;
|
||||
@@ -16409,7 +16409,7 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
|
||||
}
|
||||
case RACE_TROLL:
|
||||
{
|
||||
switch(totemType)
|
||||
switch (totemType)
|
||||
{
|
||||
case SUMMON_TYPE_TOTEM_FIRE: //fire
|
||||
return 30762;
|
||||
@@ -16424,7 +16424,7 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
|
||||
}
|
||||
case RACE_TAUREN:
|
||||
{
|
||||
switch(totemType)
|
||||
switch (totemType)
|
||||
{
|
||||
case SUMMON_TYPE_TOTEM_FIRE: //fire
|
||||
return 4589;
|
||||
@@ -16439,7 +16439,7 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
|
||||
}
|
||||
case RACE_DRAENEI:
|
||||
{
|
||||
switch(totemType)
|
||||
switch (totemType)
|
||||
{
|
||||
case SUMMON_TYPE_TOTEM_FIRE: //fire
|
||||
return 19074;
|
||||
|
||||
@@ -197,8 +197,8 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang)
|
||||
|
||||
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
|
||||
{
|
||||
Player const* playerClicker = NULL;
|
||||
if (playerClicker = clicker->ToPlayer())
|
||||
Player const* playerClicker = clicker->ToPlayer();
|
||||
if (playerClicker)
|
||||
{
|
||||
if (questStart)
|
||||
{
|
||||
@@ -6736,7 +6736,7 @@ uint32 ObjectMgr::GenerateAuctionID()
|
||||
|
||||
uint64 ObjectMgr::GenerateEquipmentSetGuid()
|
||||
{
|
||||
if (m_equipmentSetGuid >= 0xFFFFFFFFFFFFFFFEll)
|
||||
if (m_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
|
||||
{
|
||||
sLog->outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
|
||||
@@ -324,7 +324,7 @@ void Map::ScriptsProcess()
|
||||
{
|
||||
if ((*iter)->GetGUID() == step.sourceGUID)
|
||||
{
|
||||
source = reinterpret_cast<Object*>(*iter);
|
||||
source = *iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -544,7 +544,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSpellClick(WorldPacket & recv_data)
|
||||
void WorldSession::HandleSpellClick(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
@@ -559,8 +559,7 @@ void WorldSession::HandleSpellClick(WorldPacket & recv_data)
|
||||
if (!unit->IsInWorld())
|
||||
return;
|
||||
|
||||
bool unusedReturnValue = unit->HandleSpellClick(_player);
|
||||
// ^ ignore compiler warning
|
||||
unit->HandleSpellClick(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
|
||||
|
||||
@@ -70,7 +70,7 @@ void LoadSkillDiscoveryTable()
|
||||
|
||||
uint32 spellId = fields[0].GetUInt32();
|
||||
int32 reqSkillOrSpell = fields[1].GetInt32();
|
||||
uint32 reqSkillValue = fields[2].GetInt32();
|
||||
uint32 reqSkillValue = fields[2].GetUInt32();
|
||||
float chance = fields[3].GetFloat();
|
||||
|
||||
if (chance <= 0) // chance
|
||||
@@ -82,13 +82,14 @@ void LoadSkillDiscoveryTable()
|
||||
|
||||
if (reqSkillOrSpell > 0) // spell case
|
||||
{
|
||||
SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
|
||||
uint32 absReqSkillOrSpell = uint32(reqSkillOrSpell);
|
||||
SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(absReqSkillOrSpell);
|
||||
if (!reqSpellEntry)
|
||||
{
|
||||
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
|
||||
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
|
||||
{
|
||||
sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
|
||||
reportedReqSpells.insert(reqSkillOrSpell);
|
||||
reportedReqSpells.insert(absReqSkillOrSpell);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -98,12 +99,12 @@ void LoadSkillDiscoveryTable()
|
||||
// explicit discovery ability
|
||||
!IsExplicitDiscoverySpell(reqSpellEntry))
|
||||
{
|
||||
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
|
||||
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
|
||||
{
|
||||
sLog->outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
|
||||
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
|
||||
reqSkillOrSpell,spellId);
|
||||
reportedReqSpells.insert(reqSkillOrSpell);
|
||||
absReqSkillOrSpell, spellId);
|
||||
reportedReqSpells.insert(absReqSkillOrSpell);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -146,7 +147,7 @@ void LoadSkillDiscoveryTable()
|
||||
if (!IsExplicitDiscoverySpell(spellEntry))
|
||||
continue;
|
||||
|
||||
if (SkillDiscoveryStore.find(spell_id) == SkillDiscoveryStore.end())
|
||||
if (SkillDiscoveryStore.find(int32(spell_id)) == SkillDiscoveryStore.end())
|
||||
sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
|
||||
}
|
||||
|
||||
@@ -158,12 +159,12 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
|
||||
{
|
||||
// explicit discovery spell chances (always success if case exist)
|
||||
// in this case we have both skill and spell
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(int32(spellId));
|
||||
if (tab == SkillDiscoveryStore.end())
|
||||
return 0;
|
||||
|
||||
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
||||
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
|
||||
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : uint32(0);
|
||||
|
||||
float full_chance = 0;
|
||||
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
@@ -193,13 +194,10 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
|
||||
|
||||
bool HasDiscoveredAllSpells(uint32 spellId, Player* player)
|
||||
{
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(int32(spellId));
|
||||
if (tab == SkillDiscoveryStore.end())
|
||||
return true;
|
||||
|
||||
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
||||
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
|
||||
|
||||
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
if (!player->HasSpell(item_iter->spellId))
|
||||
return false;
|
||||
@@ -209,10 +207,10 @@ bool HasDiscoveredAllSpells(uint32 spellId, Player* player)
|
||||
|
||||
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
|
||||
{
|
||||
uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
|
||||
uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : uint32(0);
|
||||
|
||||
// check spell case
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
|
||||
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(int32(spellId));
|
||||
|
||||
if (tab != SkillDiscoveryStore.end())
|
||||
{
|
||||
|
||||
@@ -537,7 +537,7 @@ inline uint32 GetDispellMask(DispelType dispel)
|
||||
if (dispel == DISPEL_ALL)
|
||||
return DISPEL_ALL_MASK;
|
||||
else
|
||||
return (1 << dispel);
|
||||
return uint32(1 << dispel);
|
||||
}
|
||||
|
||||
// Diminishing Returns interaction with spells
|
||||
@@ -1087,16 +1087,15 @@ class SpellMgr
|
||||
}
|
||||
if (SpellDiff->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
|
||||
{
|
||||
uint8 baseMode = mode;
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "GetSpellForDifficultyFromSpell: spell %u mode %u spell is NULL, using mode %u", spell->Id, mode, mode-2);
|
||||
mode -= 2;
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "GetSpellForDifficultyFromSpell: spell %u mode %u spell is NULL, using mode %u", spell->Id, baseMode, mode);
|
||||
}
|
||||
if (SpellDiff->SpellID[mode] <= 0)
|
||||
{
|
||||
sLog->outErrorDb("GetSpellForDifficultyFromSpell: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spell->Id, mode);
|
||||
return spell;
|
||||
}
|
||||
SpellEntry const* newSpell = sSpellStore.LookupEntry(SpellDiff->SpellID[mode]);
|
||||
SpellEntry const* newSpell = sSpellStore.LookupEntry(uint32(SpellDiff->SpellID[mode]));
|
||||
if (!newSpell)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "GetSpellForDifficultyFromSpell: spell %u not found in SpellStore. Check spelldifficulty_dbc!", SpellDiff->SpellID[mode]);
|
||||
@@ -1198,7 +1197,7 @@ class SpellMgr
|
||||
return spell_id;
|
||||
}
|
||||
|
||||
uint32 IsArenaAllowedEnchancment(uint32 ench_id) const
|
||||
bool IsArenaAllowedEnchancment(uint32 ench_id) const
|
||||
{
|
||||
return mEnchantCustomAttr[ench_id];
|
||||
}
|
||||
|
||||
@@ -182,7 +182,7 @@ class npc_azure_ring_captain : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
@@ -81,6 +81,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessEvent(GameObject* /*go*/, uint32 /*eventId*/)
|
||||
{
|
||||
}
|
||||
|
||||
void ProcessEvent(Unit* /*unit*/, uint32 eventId)
|
||||
{
|
||||
if (eventId != EVENT_CALL_DRAGON)
|
||||
|
||||
@@ -76,8 +76,8 @@ enum eEvents
|
||||
EVENT_BERSERK = 6,
|
||||
};
|
||||
|
||||
#define ACHIEVEMENT_SMELL_SARONITE RAID_MODE(3181, 3188)
|
||||
#define ACHIEVEMENT_SHADOWDODGER RAID_MODE(2996, 2997)
|
||||
#define ACHIEVEMENT_SMELL_SARONITE RAID_MODE<uint32>(3181, 3188)
|
||||
#define ACHIEVEMENT_SHADOWDODGER RAID_MODE<uint32>(2996, 2997)
|
||||
|
||||
class boss_general_vezax : public CreatureScript
|
||||
{
|
||||
@@ -156,16 +156,18 @@ public:
|
||||
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(14000, 17500));
|
||||
break;
|
||||
case EVENT_MARK_OF_THE_FACELESS:
|
||||
Unit* pTarget;
|
||||
{
|
||||
/* He will not cast this on players within 15 yards of him.
|
||||
However, if there are not at least 9 people outside of 15 yards
|
||||
he will start casting it on players inside 15 yards melee and tank included.
|
||||
*/
|
||||
if (!(pTarget = CheckPlayersInRange(RAID_MODE(4,9), 15.0f, 50.f)))
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM);
|
||||
DoCast(pTarget, SPELL_MARK_OF_THE_FACELESS);
|
||||
Unit* target = CheckPlayersInRange(RAID_MODE<uint32>(4,9), 15.0f, 50.f);
|
||||
if (!target)
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM);
|
||||
DoCast(target, SPELL_MARK_OF_THE_FACELESS);
|
||||
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 45000));
|
||||
break;
|
||||
}
|
||||
case EVENT_SURGE_OF_DARKNESS:
|
||||
DoScriptText(EMOTE_SURGE_OF_DARKNESS, me);
|
||||
DoScriptText(SAY_SURGE_OF_DARKNESS, me);
|
||||
@@ -261,9 +263,9 @@ public:
|
||||
Purpose: If there are uiPlayersMin people within uiRangeMin, uiRangeMax: return a random players in that range.
|
||||
If not, return NULL and allow other target selection
|
||||
*/
|
||||
Unit * CheckPlayersInRange(uint32 uiPlayersMin, float uiRangeMin, float uiRangeMax)
|
||||
Unit* CheckPlayersInRange(uint32 uiPlayersMin, float uiRangeMin, float uiRangeMax)
|
||||
{
|
||||
Map * pMap = me->GetMap();
|
||||
Map* pMap = me->GetMap();
|
||||
if (pMap && pMap->IsDungeon())
|
||||
{
|
||||
std::list<Player*> PlayerList;
|
||||
|
||||
@@ -253,13 +253,13 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessEvent(GameObject* /*go*/, uint32 uiEventId)
|
||||
void ProcessEvent(GameObject* /*go*/, uint32 eventId)
|
||||
{
|
||||
// Flame Leviathan's Tower Event triggers
|
||||
Creature* pFlameLeviathan = instance->GetCreature(uiLeviathanGUID);
|
||||
|
||||
if (pFlameLeviathan && pFlameLeviathan->isAlive()) //No leviathan, no event triggering ;)
|
||||
switch(uiEventId)
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_TOWER_OF_STORM_DESTROYED:
|
||||
pFlameLeviathan->AI()->DoAction(1);
|
||||
@@ -276,6 +276,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessEvent(Unit* /*unit*/, uint32 /*eventId*/)
|
||||
{
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
|
||||
@@ -798,16 +798,19 @@ public:
|
||||
|
||||
void ProcessEvent(GameObject* /*pGO*/, uint32 uiEventId)
|
||||
{
|
||||
switch(uiEventId)
|
||||
switch (uiEventId)
|
||||
{
|
||||
case EVENT_ACTIVATE_CRYSTAL:
|
||||
bCrystalActivated = true; // Activation by player's will throw event signal
|
||||
ActivateCrystal();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
void ProcessEvent(Unit* /*unit*/, uint32 /*eventId*/)
|
||||
{
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -65,8 +65,8 @@ m_length(NULL)
|
||||
|
||||
//- This is where we prepare the buffer based on metadata
|
||||
uint32 i = 0;
|
||||
MYSQL_FIELD* field;
|
||||
while ((field = mysql_fetch_field(m_res)))
|
||||
MYSQL_FIELD* field = mysql_fetch_field(m_res);
|
||||
while (field)
|
||||
{
|
||||
size_t size = Field::SizeForType(field);
|
||||
|
||||
@@ -80,6 +80,7 @@ m_length(NULL)
|
||||
m_rBind[i].is_unsigned = field->flags & UNSIGNED_FLAG;
|
||||
|
||||
++i;
|
||||
field = mysql_fetch_field(m_res);
|
||||
}
|
||||
|
||||
//- This is where we bind the bind the buffer to the statement
|
||||
|
||||
@@ -600,14 +600,14 @@ void CliRunnable::run()
|
||||
|
||||
if (!*command_str)
|
||||
{
|
||||
#if PLATFORM == WINDOWS
|
||||
#if PLATFORM == PLATFORM_WINDOWS
|
||||
printf("TC>");
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string command;
|
||||
if (!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
|
||||
if (!consoleToUtf8(command_str, command)) // convert from console encoding to utf8
|
||||
{
|
||||
#if PLATFORM == PLATFORM_WINDOWS
|
||||
printf("TC>");
|
||||
|
||||
Reference in New Issue
Block a user