*Some more research about spell target flags - thanks to Zor for info.
--HG-- branch : trunk
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@@ -694,11 +694,10 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
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uint64 guid;
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uint32 spellid;
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uint8 cast_count;
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uint8 unk_flags; // flags (if 0x02 - some additional data are received)
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recvPacket >> guid >> cast_count >> spellid >> unk_flags;
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recvPacket >> guid >> cast_count >> spellid;
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sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
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sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u", cast_count, spellid);
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// This opcode is also sent from charmed and possessed units (players and creatures)
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if (!_player->GetGuardianPet() && !_player->GetCharm())
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@@ -300,7 +300,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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uint8 cast_count, unk_flags;
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recvPacket >> cast_count;
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recvPacket >> spellId;
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recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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@@ -360,25 +359,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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return;
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}
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// some spell cast packet including more data (for projectiles?)
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if (unk_flags & 0x02)
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{
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//recvPacket.read_skip<float>(); // unk1, coords?
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//recvPacket.read_skip<float>(); // unk1, coords?
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uint8 unk1;
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recvPacket >> unk1; // >> 1 or 0
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if (unk1)
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{
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recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
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uint64 guid; // guid - unused
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if (!recvPacket.readPackGUID(guid))
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return;
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MovementInfo movementInfo;
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ReadMovementInfo(recvPacket, &movementInfo);
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}
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}
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// auto-selection buff level base at target level (in spellInfo)
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if (targets.getUnitTarget())
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{
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