*Some more research about spell target flags - thanks to Zor for info.
--HG-- branch : trunk
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@@ -493,13 +493,15 @@ struct MovementInfo
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MovementInfo()
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{
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pos.Relocate(0,0,0,0);
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guid = 0;
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flags = 0;
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flags2 = 0;
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time = t_time = fallTime = 0;
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time = t_time = t_time2 = fallTime = 0;
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splineElevation = 0;
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pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
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t_guid = 0;
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t_pos.Relocate(0,0,0,0);
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t_seat = -1;
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}
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