REPO: code-style clean-up
* Fixed pGuild->guild * Fixed pGroup->group * Fixed pOwner->owner
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@@ -432,9 +432,9 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
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void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
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{
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if (Group* pGroup = killer->GetGroup())
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if (Group* group = killer->GetGroup())
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{
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pGroupGuy = itr->getSource();
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