REPO: code-style clean-up

* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
This commit is contained in:
Bootz
2011-10-07 10:54:53 -05:00
parent f1ccb83dc0
commit 96d7a1e970
18 changed files with 172 additions and 172 deletions
+8 -8
View File
@@ -489,7 +489,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
return true;
}
void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const
void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const
{
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
data << uint8(m_tabId);
@@ -498,7 +498,7 @@ void Guild::BankTab::SendText(const Guild* pGuild, WorldSession* session) const
if (session)
session->SendPacket(&data);
else
pGuild->BroadcastPacket(&data);
guild->BroadcastPacket(&data);
}
///////////////////////////////////////////////////////////////////////////////
@@ -671,7 +671,7 @@ void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabI
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
// Otherwise return remaining items amount for specified tab.
// If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value.
uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) const
uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const
{
// Guild master has unlimited amount.
if (IsRank(GR_GUILDMASTER))
@@ -679,7 +679,7 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co
// Check rights for non-money tab.
if (tabId != GUILD_BANK_MAX_TABS)
if ((pGuild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
return 0;
uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes
@@ -688,8 +688,8 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* pGuild) co
RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]);
rv.resetTime = curTime;
rv.value = tabId == GUILD_BANK_MAX_TABS ?
pGuild->_GetRankBankMoneyPerDay(m_rankId) :
pGuild->_GetRankBankTabSlotsPerDay(m_rankId, tabId);
guild->_GetRankBankMoneyPerDay(m_rankId) :
guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
tabId == GUILD_BANK_MAX_TABS ?
@@ -1293,7 +1293,7 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
// "Only pGuild leaders can create emblems."
// "Only guild leaders can create emblems."
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER);
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
// "You can't afford to do that."
@@ -1634,7 +1634,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(player->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit money (Amount: %u) to pGuild bank (Guild ID %u)",
"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
player->GetName(), player->GetSession()->GetAccountId(), amount, m_id);
}
// Log guild bank event
+6 -6
View File
@@ -473,7 +473,7 @@ private:
void SetInfo(const std::string& name, const std::string& icon);
void SetText(const std::string& text);
void SendText(const Guild* pGuild, WorldSession* session) const;
void SendText(const Guild* guild, WorldSession* session) const;
inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : NULL; }
bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem);
@@ -492,7 +492,7 @@ private:
class MoveItemData
{
public:
MoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) : m_pGuild(pGuild), m_pPlayer(player),
MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player),
m_container(container), m_slotId(slotId), m_pItem(NULL), m_pClonedItem(NULL) { }
virtual ~MoveItemData() { }
@@ -538,8 +538,8 @@ private:
class PlayerMoveItemData : public MoveItemData
{
public:
PlayerMoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(pGuild, player, container, slotId) { }
PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(guild, player, container, slotId) { }
bool IsBank() const { return false; }
bool InitItem();
@@ -553,8 +553,8 @@ private:
class BankMoveItemData : public MoveItemData
{
public:
BankMoveItemData(Guild* pGuild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(pGuild, player, container, slotId) { }
BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(guild, player, container, slotId) { }
bool IsBank() const { return true; }
bool InitItem();