REPO: code-style clean-up

* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
This commit is contained in:
Bootz
2011-10-07 10:54:53 -05:00
parent f1ccb83dc0
commit 96d7a1e970
18 changed files with 172 additions and 172 deletions
+17 -17
View File
@@ -10081,9 +10081,9 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
if (!player)
return NULL;
Group* pGroup = player->GetGroup();
Group* group = player->GetGroup();
// When there is no group check pet presence
if (!pGroup)
if (!group)
{
// We are pet now, return owner
if (player != this)
@@ -10098,9 +10098,9 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
std::vector<Unit*> nearMembers;
// reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
nearMembers.reserve(pGroup->GetMembersCount() * 2);
nearMembers.reserve(group->GetMembersCount() * 2);
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* Target = itr->getSource())
{
// IsHostileTo check duel and controlled by enemy
@@ -15682,8 +15682,8 @@ void Unit::SetStunned(bool apply)
SetTarget(getVictim()->GetGUID());
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
Unit* pOwner = GetOwner();
if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted()))
Unit* owner = GetOwner();
if (!owner || (owner->GetTypeId() == TYPEID_PLAYER && !owner->ToPlayer()->IsMounted()))
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if (!HasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
@@ -16183,10 +16183,10 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
if (!owner)
return;
Group* pGroup = owner->GetGroup();
if (pGroup)
Group* group = owner->GetGroup();
if (group)
{
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -16214,15 +16214,15 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
{
Unit* owner = GetCharmerOrOwnerOrSelf();
Group* pGroup = NULL;
Group* group = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = owner->ToPlayer()->GetGroup();
group = owner->ToPlayer()->GetGroup();
if (pGroup)
if (group)
{
uint8 subgroup = owner->ToPlayer()->GetSubGroup();
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -16251,15 +16251,15 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
{
Unit* owner = GetCharmerOrOwnerOrSelf();
Group* pGroup = NULL;
Group* group = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = owner->ToPlayer()->GetGroup();
group = owner->ToPlayer()->GetGroup();
if (pGroup)
if (group)
{
uint8 subgroup = owner->ToPlayer()->GetSubGroup();
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();