REPO: code-style clean-up
* Fixed pGuild->guild * Fixed pGroup->group * Fixed pOwner->owner
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@@ -10081,9 +10081,9 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
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if (!player)
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return NULL;
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Group* pGroup = player->GetGroup();
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Group* group = player->GetGroup();
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// When there is no group check pet presence
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if (!pGroup)
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if (!group)
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{
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// We are pet now, return owner
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if (player != this)
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@@ -10098,9 +10098,9 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
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std::vector<Unit*> nearMembers;
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// reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
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nearMembers.reserve(pGroup->GetMembersCount() * 2);
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nearMembers.reserve(group->GetMembersCount() * 2);
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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if (Player* Target = itr->getSource())
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{
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// IsHostileTo check duel and controlled by enemy
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@@ -15682,8 +15682,8 @@ void Unit::SetStunned(bool apply)
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SetTarget(getVictim()->GetGUID());
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// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
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Unit* pOwner = GetOwner();
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if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted()))
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Unit* owner = GetOwner();
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if (!owner || (owner->GetTypeId() == TYPEID_PLAYER && !owner->ToPlayer()->IsMounted()))
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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if (!HasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
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@@ -16183,10 +16183,10 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
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if (!owner)
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return;
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Group* pGroup = owner->GetGroup();
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if (pGroup)
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Group* group = owner->GetGroup();
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if (group)
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{
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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@@ -16214,15 +16214,15 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
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void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
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{
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Unit* owner = GetCharmerOrOwnerOrSelf();
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Group* pGroup = NULL;
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Group* group = NULL;
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if (owner->GetTypeId() == TYPEID_PLAYER)
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pGroup = owner->ToPlayer()->GetGroup();
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group = owner->ToPlayer()->GetGroup();
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if (pGroup)
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if (group)
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{
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uint8 subgroup = owner->ToPlayer()->GetSubGroup();
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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@@ -16251,15 +16251,15 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
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void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
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{
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Unit* owner = GetCharmerOrOwnerOrSelf();
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Group* pGroup = NULL;
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Group* group = NULL;
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if (owner->GetTypeId() == TYPEID_PLAYER)
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pGroup = owner->ToPlayer()->GetGroup();
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group = owner->ToPlayer()->GetGroup();
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if (pGroup)
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if (group)
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{
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uint8 subgroup = owner->ToPlayer()->GetSubGroup();
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for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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