[7640] Move spell and chair height checks to functions for gameobject loading code. Fixed some field ids. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+32
-41
@@ -5609,6 +5609,27 @@ inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32
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*/
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}
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inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
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{
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if (sSpellStore.LookupEntry(dataN))
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return;
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
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goInfo->id,goInfo->type,N,dataN,dataN);
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}
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inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
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{
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if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
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return;
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
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goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
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// prevent client and server unexpected work
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const_cast<uint32&>(dataN) = 0;
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}
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void ObjectMgr::LoadGameobjectInfo()
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{
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SQLGameObjectLoader loader;
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@@ -5654,25 +5675,14 @@ void ObjectMgr::LoadGameobjectInfo()
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{
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if (goInfo->trap.lockId)
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CheckGOLockId(goInfo,goInfo->trap.lockId,0);
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/* disable check for while
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/* disable check for while, too many not existed spells
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if (goInfo->trap.spellId) // spell
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{
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if(!sSpellStore.LookupEntry(goInfo->trap.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId);
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}
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CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
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*/
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break;
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}
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case GAMEOBJECT_TYPE_CHAIR: //7
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if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
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{
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
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id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
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// prevent client and server unexpected work
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const_cast<GameObjectInfo*>(goInfo)->chair.height = 0;
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}
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CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
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break;
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case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
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{
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@@ -5698,13 +5708,9 @@ void ObjectMgr::LoadGameobjectInfo()
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
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id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
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}
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/* disable check for while
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/* disable check for while, too many not existed spells
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if (goInfo->goober.spellId) // spell
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{
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if(!sSpellStore.LookupEntry(goInfo->goober.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId);
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}
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CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
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*/
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if (goInfo->goober.linkedTrapId) // linked trap
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CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
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@@ -5734,24 +5740,16 @@ void ObjectMgr::LoadGameobjectInfo()
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}
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case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
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{
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/* disabled
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if(goInfo->summoningRitual.spellId)
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{
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if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId);
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}
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/* disable check for while, too many not existed spells
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// always must have spell
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CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
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*/
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break;
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}
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case GAMEOBJECT_TYPE_SPELLCASTER: //22
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{
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if(goInfo->spellcaster.spellId) // spell
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{
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if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId))
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.",
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id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId);
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}
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// always must have spell
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CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
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break;
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}
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case GAMEOBJECT_TYPE_FLAGSTAND: //24
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@@ -5773,14 +5771,7 @@ void ObjectMgr::LoadGameobjectInfo()
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break;
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}
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case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
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if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
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{
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sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
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id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
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// prevent client and server unexpected work
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const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0;
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}
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CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
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break;
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}
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}
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