Core/Spells: Fix Pain and Suffering reduces damage
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@@ -858,21 +858,6 @@ void AuraEffect::CalculateSpellMod()
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case SPELL_AURA_DUMMY:
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switch (GetSpellInfo()->SpellFamilyName)
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{
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case SPELLFAMILY_PRIEST:
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// Pain and Suffering
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if (m_spellInfo->SpellIconID == 2874)
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{
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if (!m_spellmod)
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{
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m_spellmod = new SpellModifier(GetBase());
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m_spellmod->op = SPELLMOD_DOT;
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m_spellmod->type = SPELLMOD_PCT;
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m_spellmod->spellId = GetId();
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m_spellmod->mask[1] = 0x00002000;
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}
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m_spellmod->value = GetAmount();
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}
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break;
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case SPELLFAMILY_DRUID:
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switch (GetId())
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{
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