Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script DoorData, marking doors that are only open if encounter is in progress, typically used with spawning points
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@@ -58,8 +58,9 @@ enum EncounterState
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enum DoorType
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{
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DOOR_TYPE_ROOM = 0,
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DOOR_TYPE_PASSAGE,
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DOOR_TYPE_ROOM = 0, // Door can open if encounter is not in progress
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DOOR_TYPE_PASSAGE = 1, // Door can open if encounter is done
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DOOR_TYPE_SPAWN_HOLE = 2, // Door can open if encounter is in progress, typically used for spawning places
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MAX_DOOR_TYPES,
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};
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