*ResetMap for worldobjects when map is deleted.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-11 16:33:33 -05:00
parent 9403ff03e7
commit 962b88a381
4 changed files with 29 additions and 5 deletions
+4 -1
View File
@@ -404,7 +404,9 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
void AddUnitToNotify(Unit* unit);
void RemoveUnitFromNotify(Unit *unit, int32 slot);
void RemoveUnitFromNotify(Unit *unit);
void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
void SendToPlayers(WorldPacket const* data) const;
@@ -527,6 +529,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
std::vector<Unit*> i_unitsToNotify;
std::set<WorldObject *> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::set<WorldObject*> i_worldObjects;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
// Type specific code for add/remove to/from grid