*Fix a typo in Thaddius script that make he not berserk.
*Update Heigan script so that players outside the room will be teleported in when eruption happens. Thanks to cryingcloud. --HG-- branch : trunk
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@@ -644,6 +644,16 @@ void BossAI::_EnterCombat()
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instance->SetBossState(bossId, IN_PROGRESS);
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}
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void BossAI::TeleportCheaters()
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{
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float x, y, z;
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me->GetPosition(x, y, z);
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std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
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for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
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if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget()))
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(*itr)->getTarget()->NearTeleportTo(x, y, z, 0);
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}
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bool BossAI::CheckBoundary(Unit *who)
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{
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if(!boundary || !who)
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@@ -233,6 +233,7 @@ struct TRINITY_DLL_DECL BossAI : public ScriptedAI
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return false;
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}
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bool CheckBoundary(Unit *who);
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void TeleportCheaters();
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};
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#endif
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@@ -117,6 +117,7 @@ struct TRINITY_DLL_DECL boss_heiganAI : public BossAI
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return;
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case EVENT_ERUPT:
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instance->SetData(DATA_HEIGAN_ERUPT, eruptSection);
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TeleportCheaters();
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if(eruptSection == 0)
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eruptDirection = true;
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@@ -116,7 +116,7 @@ struct TRINITY_DLL_DECL boss_thaddiusAI : public BossAI
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events.ScheduleEvent(EVENT_CHAIN, 10000+rand()%10000);
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return;
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case EVENT_BERSERK:
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DoCast(me, EVENT_BERSERK);
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DoCast(me, SPELL_BERSERK);
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return;
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}
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}
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