From 95ef8634c48a214c8e34be0359c854f176ed3bfc Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 1 Jul 2009 17:30:37 -0500 Subject: [PATCH] [8085] Apply talent rate to all talents points. Author: duckman --HG-- branch : trunk --- src/game/Player.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e8e45c96db..71464587e1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20374,19 +20374,17 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons uint32 Player::CalculateTalentsPoints() const { - uint32 base_talent = getLevel() < 10 ? 0 : uint32((getLevel()-9)*sWorld.getRate(RATE_TALENT)); + uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; if(getClass() != CLASS_DEATH_KNIGHT) - return base_talent; + return uint32(base_talent * sWorld.getRate(RATE_TALENT)); - uint32 talentPointsForLevel = - (getLevel() < 56 ? 0 : uint32((getLevel()-55)*sWorld.getRate(RATE_TALENT))) - + m_questRewardTalentCount; + uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55 + m_questRewardTalentCount; if(talentPointsForLevel > base_talent) talentPointsForLevel = base_talent; - return talentPointsForLevel; + return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT)); } bool Player::IsAllowUseFlyMountsHere() const