Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command --HG-- branch : trunk
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@@ -3419,7 +3419,7 @@ void ObjectMgr::LoadGuilds()
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!newGuild->LoadMembersFromDB(guildMembersResult) ||
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!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
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!newGuild->CheckGuildStructure()
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)
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)
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{
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newGuild->Disband();
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delete newGuild;
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