Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command --HG-- branch : trunk
This commit is contained in:
@@ -171,11 +171,8 @@ Creature::~Creature()
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{
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m_vendorItemCounts.clear();
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if (i_AI)
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{
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delete i_AI;
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i_AI = NULL;
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}
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delete i_AI;
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i_AI = NULL;
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//if (m_uint32Values)
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// sLog.outError("Deconstruct Creature Entry = %u", GetEntry());
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@@ -721,7 +718,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
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Motion_Initialize();
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i_AI = ai ? ai : FactorySelector::selectAI(this);
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if (oldAI) delete oldAI;
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delete oldAI;
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IsAIEnabled = true;
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i_AI->InitializeAI();
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return true;
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@@ -117,11 +117,8 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result)
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for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
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{
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SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
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if (m_bagslot[i])
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{
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delete m_bagslot[i];
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m_bagslot[i] = NULL;
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}
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delete m_bagslot[i];
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m_bagslot[i] = NULL;
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}
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return true;
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@@ -113,13 +113,9 @@ Object::~Object()
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ObjectAccessor::Instance().RemoveUpdateObject(this);
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}
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if (m_uint32Values)
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{
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//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
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delete [] m_uint32Values;
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delete [] m_uint32Values_mirror;
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//DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
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}
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delete [] m_uint32Values;
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delete [] m_uint32Values_mirror;
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}
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void Object::_InitValues()
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@@ -32,8 +32,7 @@ class UpdateMask
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~UpdateMask()
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{
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if (mUpdateMask)
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delete [] mUpdateMask;
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delete [] mUpdateMask;
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}
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void SetBit (uint32 index)
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@@ -58,8 +57,7 @@ class UpdateMask
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void SetCount (uint32 valuesCount)
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{
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if (mUpdateMask)
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delete [] mUpdateMask;
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delete [] mUpdateMask;
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mCount = valuesCount;
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mBlocks = (valuesCount + 31) / 32;
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@@ -324,9 +324,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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if (result)
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{
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if (m_declinedname)
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delete m_declinedname;
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field *fields2 = result->Fetch();
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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@@ -514,10 +514,7 @@ Player::~Player ()
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// Note: buy back item already deleted from DB when player was saved
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
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{
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if (m_items[i])
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delete m_items[i];
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}
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delete m_items[i];
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for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
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delete itr->second;
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@@ -539,8 +536,7 @@ Player::~Player ()
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delete PlayerTalkClass;
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for (size_t x = 0; x < ItemSetEff.size(); x++)
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if (ItemSetEff[x])
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delete ItemSetEff[x];
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delete ItemSetEff[x];
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delete m_declinedname;
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delete m_runes;
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@@ -15565,9 +15561,7 @@ void Player::_LoadDeclinedNames(QueryResult_AutoPtr result)
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if (!result)
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return;
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if (m_declinedname)
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delete m_declinedname;
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field *fields = result->Fetch();
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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@@ -15817,11 +15811,8 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
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SetVisibleItemSlot(slot, NULL);
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if (m_items[slot])
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{
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delete m_items[slot];
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m_items[slot] = NULL;
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}
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delete m_items[slot];
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m_items[slot] = NULL;
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}
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sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str());
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@@ -201,10 +201,8 @@ Unit::~Unit()
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RemoveAllDynObjects();
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_DeleteRemovedAuras();
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if (m_charmInfo)
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delete m_charmInfo;
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if (m_vehicleKit)
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delete m_vehicleKit;
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delete m_charmInfo;
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delete m_vehicleKit;
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assert(!m_attacking);
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assert(m_attackers.empty());
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@@ -13297,8 +13295,7 @@ void Unit::UpdateCharmAI()
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{
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if (!isCharmed())
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{
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if (i_AI)
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delete i_AI;
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delete i_AI;
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i_AI = i_disabledAI;
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i_disabledAI = NULL;
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}
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