Core/Groups: Use the proper RemoveMethod when player leaves a group

--HG--
branch : trunk
This commit is contained in:
Spp
2010-10-19 18:32:04 +02:00
parent db04f13777
commit 959ef0878a
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1711,7 +1711,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
void UninviteFromGroup();
static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT);
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(),GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
@@ -387,7 +387,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
// everything's fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup();
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
}
void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)