Core/Groups: Use the proper RemoveMethod when player leaves a group
--HG-- branch : trunk
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@@ -387,7 +387,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
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// everything's fine, do it
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SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
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GetPlayer()->RemoveFromGroup();
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GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
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}
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void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
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