Core/Spells: Moved checking if item has USE: effect to Spell::CheckItems (from effect handler), also generates blizzlike error message now
--HG-- branch : trunk
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@@ -6285,11 +6285,30 @@ SpellCastResult Spell::CheckItems()
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if (targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel)
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return SPELL_FAILED_LOWLEVEL;
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bool isItemUsable = false;
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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ItemPrototype const *proto = targetItem->GetProto();
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if (proto->Spells[i].SpellId && (
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proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
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proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE))
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{
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isItemUsable = true;
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break;
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}
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}
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SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->EffectMiscValue[i]);
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// do not allow adding usable enchantments to items that have use effect already
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if (pEnchant && isItemUsable)
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for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
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if (pEnchant->type[s] == ITEM_ENCHANTMENT_TYPE_USE_SPELL)
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return SPELL_FAILED_ON_USE_ENCHANT;
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// Not allow enchant in trade slot for some enchant type
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if (targetItem->GetOwner() != m_caster)
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{
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uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
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SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if (!pEnchant)
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return SPELL_FAILED_ERROR;
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if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
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@@ -3424,24 +3424,6 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
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if (!pEnchant)
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return;
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// Prevent applying enchantments with Use: spell on items that already have an Use: effect, client-side check is not enough
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for (int s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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if (pEnchant->type[s] == ITEM_ENCHANTMENT_TYPE_USE_SPELL)
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{
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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ItemPrototype const *proto = itemTarget->GetProto();
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if (proto->Spells[i].SpellId && proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
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{
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sLog.outError("Exploiting attempt: Player %s(GUID: %u) tried to apply an enchanement with Use: spell on an item that already has a Use: effect,"
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" this should be blocked from client side.", p_caster->GetName(), p_caster->GetGUIDLow());
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return;
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}
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}
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}
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}
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// item can be in trade slot and have owner diff. from caster
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Player* item_owner = itemTarget->GetOwner();
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if (!item_owner)
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