*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -1,4 +1,4 @@
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INSERT INTO `spell_script_target` VALUES
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REPLACE INTO `spell_script_target` VALUES
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(33655,0,183350),
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(33655,0,183351),
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(44374,1,24722),
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@@ -0,0 +1 @@
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update creature_template set scriptname = 'npc_enraged_spirit' where entry in (21050, 21061, 21060, 21059);
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@@ -161,4 +161,5 @@ INSTALL(FILES
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965_world_scripts.sql
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966_world_scripts.sql
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970_world_scripts.sql
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973_world_scripts.sql
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DESTINATION share/trinity/sql/updates)
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@@ -17,7 +17,7 @@
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/* ScriptData
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SDName: Shadowmoon_Valley
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SD%Complete: 100
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SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082, 10781, 10451. Vendor Drake Dealer Hurlunk.
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SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 10458, 10481, 10480, 11082, 10781, 10451. Vendor Drake Dealer Hurlunk.
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SDCategory: Shadowmoon Valley
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EndScriptData */
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@@ -36,6 +36,7 @@ mob_torloth_the_magnificent
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mob_illidari_spawn
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npc_lord_illidan_stormrage
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go_crystal_prison
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npc_enraged_spirit
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EndContentData */
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#include "precompiled.h"
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@@ -958,7 +959,7 @@ struct TRINITY_DLL_DECL npc_earthmender_wildaAI : public npc_escortAI
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}
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((Creature*)CoilskarAssassin)->AI()->AttackStart(m_creature);
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}
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else error_log("SD2 ERROR: Coilskar Assassin couldn't be summmoned");
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else error_log("TSCR ERROR: Coilskar Assassin couldn't be summmoned");
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}
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void JustDied(Unit* killer)
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@@ -1636,6 +1637,120 @@ CreatureAI* GetAI_mob_torloth_the_magnificent(Creature* c)
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return new mob_torloth_the_magnificentAI(c);
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}
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/*####
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# npc_enraged_spirits
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####*/
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/* QUESTS */
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#define QUEST_ENRAGED_SPIRITS_FIRE_EARTH 10458
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#define QUEST_ENRAGED_SPIRITS_AIR 10481
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#define QUEST_ENRAGED_SPIRITS_WATER 10480
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/* Totem */
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#define ENTRY_TOTEM_OF_SPIRITS 21071
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#define RADIUS_TOTEM_OF_SPIRITS 15
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/* SPIRITS */
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#define ENTRY_ENRAGED_EARTH_SPIRIT 21050
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#define ENTRY_ENRAGED_FIRE_SPIRIT 21061
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#define ENTRY_ENRAGED_AIR_SPIRIT 21060
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#define ENTRY_ENRAGED_WATER_SPIRIT 21059
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/* SOULS */
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#define ENTRY_EARTHEN_SOUL 21073
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#define ENTRY_FIERY_SOUL 21097
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#define ENTRY_ENRAGED_AIRY_SOUL 21116
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#define ENTRY_ENRAGED_WATERY_SOUL 21109 // wrong model
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/* SPELL KILLCREDIT - not working!?! - using KilledMonster */
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#define SPELL_EARTHEN_SOUL_CAPTURED_CREDIT 36108
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#define SPELL_FIERY_SOUL_CAPTURED_CREDIT 36117
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#define SPELL_AIRY_SOUL_CAPTURED_CREDIT 36182
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#define SPELL_WATERY_SOUL_CAPTURED_CREDIT 36171
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/* KilledMonster Workaround */
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#define CREDIT_FIRE 21094
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#define CREDIT_WATER 21095
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#define CREDIT_AIR 21096
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#define CREDIT_EARTH 21092
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/* Captured Spell/Buff */
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#define SPELL_SOUL_CAPTURED 36115
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/* Factions */
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#define ENRAGED_SOUL_FRIENDLY 35
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#define ENRAGED_SOUL_HOSTILE 14
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struct TRINITY_DLL_DECL npc_enraged_spiritAI : public ScriptedAI
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{
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npc_enraged_spiritAI(Creature *c) : ScriptedAI(c) {Reset();}
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void Reset() { }
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void Aggro(Unit *who){}
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void JustDied(Unit* killer)
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{
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// always spawn spirit on death
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// if totem around
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// move spirit to totem and cast kill count
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uint32 entry = 0;
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uint32 credit = 0;
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switch(m_creature->GetEntry()) {
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case ENTRY_ENRAGED_FIRE_SPIRIT:
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entry = ENTRY_FIERY_SOUL;
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//credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT;
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credit = CREDIT_FIRE;
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break;
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case ENTRY_ENRAGED_EARTH_SPIRIT:
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entry = ENTRY_EARTHEN_SOUL;
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//credit = SPELL_EARTHEN_SOUL_CAPTURED_CREDIT;
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credit = CREDIT_EARTH;
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break;
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case ENTRY_ENRAGED_AIR_SPIRIT:
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entry = ENTRY_ENRAGED_AIRY_SOUL;
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//credit = SPELL_AIRY_SOUL_CAPTURED_CREDIT;
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credit = CREDIT_AIR;
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break;
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case ENTRY_ENRAGED_WATER_SPIRIT:
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entry = ENTRY_ENRAGED_WATERY_SOUL;
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//credit = SPELL_WATERY_SOUL_CAPTURED_CREDIT;
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credit = CREDIT_WATER;
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break;
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}
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// Spawn Soul on Kill ALWAYS!
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Creature* Summoned = NULL;
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Unit* totemOspirits = NULL;
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if ( entry != 0 )
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Summoned = DoSpawnCreature(entry, 0, 0, 1, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 5000);
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// FIND TOTEM, PROCESS QUEST
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if (Summoned)
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{
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totemOspirits = FindCreature(ENTRY_TOTEM_OF_SPIRITS, RADIUS_TOTEM_OF_SPIRITS, m_creature);
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if (totemOspirits)
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{
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Summoned->setFaction(ENRAGED_SOUL_FRIENDLY);
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Summoned->GetMotionMaster()->MovePoint(0,totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
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Player* Owner = (Player*)totemOspirits->GetOwner();
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if (Owner)
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// DoCast(Owner, credit); -- not working!
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Owner->KilledMonster(credit, Summoned->GetGUID());
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DoCast(totemOspirits,SPELL_SOUL_CAPTURED);
|
||||
}
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}
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}
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};
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CreatureAI* GetAI_npc_enraged_spirit(Creature *_Creature)
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||||
{
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return new npc_enraged_spiritAI(_Creature);
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}
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||||
|
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/*#####
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||||
#
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######*/
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||||
@@ -1708,21 +1823,26 @@ void AddSC_shadowmoon_valley()
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||||
newscript = new Script;
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newscript->Name = "npc_lord_illidan_stormrage";
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newscript->GetAI = GetAI_npc_lord_illidan_stormrage;
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newscript->GetAI = &GetAI_npc_lord_illidan_stormrage;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "go_crystal_prison";
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newscript->pGOQuestAccept = GOQuestAccept_GO_crystal_prison;
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newscript->pGOQuestAccept = &GOQuestAccept_GO_crystal_prison;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "mob_illidari_spawn";
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newscript->GetAI = GetAI_mob_illidari_spawn;
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newscript->GetAI = &GetAI_mob_illidari_spawn;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "mob_torloth_the_magnificent";
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newscript->GetAI = GetAI_mob_torloth_the_magnificent;
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newscript->GetAI = &GetAI_mob_torloth_the_magnificent;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_enraged_spirit";
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newscript->GetAI = &GetAI_npc_enraged_spirit;
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newscript->RegisterSelf();
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}
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@@ -96,14 +96,12 @@ DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
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else //Walking on the ground
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dist = sqrt((dx*dx) + (dy*dy));
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||||
float speed;
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if(traveller.GetTraveller().hasUnitState(UNIT_STAT_CHARGING))
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i_totalTravelTime = 1000;
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speed = 0.025f; // assume it is 25 yard per second
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else
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{
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float speed = traveller.Speed();
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speed *= 0.001f; // speed is in seconds so convert from second to millisecond
|
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i_totalTravelTime = static_cast<uint32>(dist/speed);
|
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}
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speed = traveller.Speed() * 0.001f; // speed is in seconds so convert from second to millisecond
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i_totalTravelTime = static_cast<uint32>(dist/speed);
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|
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i_timeElapsed = 0;
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if(sendMove)
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@@ -867,8 +867,7 @@ enum Targets
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TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem
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TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem
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TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem
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TARGET_CHAIN_HEAL = 45,
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//TARGET_UNIT_CHAINHEAL
|
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TARGET_UNIT_CHAINHEAL = 45,
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TARGET_SCRIPT_COORDINATES = 46,
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//TARGET_DEST_NEARBY_ENTRY
|
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TARGET_DEST_CASTER_FRONT = 47,
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|
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+97
-134
@@ -1215,6 +1215,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
|
||||
{
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||||
return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
|
||||
}
|
||||
|
||||
int32 ChainHealingHash(Unit const* Target) const
|
||||
{
|
||||
if (Target == MainTarget)
|
||||
@@ -1232,18 +1233,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
|
||||
}
|
||||
};
|
||||
|
||||
class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
|
||||
{
|
||||
public:
|
||||
const Unit* MainTarget;
|
||||
ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
|
||||
|
||||
bool operator()(const Unit* Target)
|
||||
{
|
||||
return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
|
||||
}
|
||||
};
|
||||
|
||||
// Helper for targets nearest to the spell target
|
||||
// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
|
||||
struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
|
||||
@@ -1257,9 +1246,10 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
|
||||
}
|
||||
};
|
||||
|
||||
void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets)
|
||||
void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
|
||||
{
|
||||
if(!pUnitTarget)
|
||||
Unit *cur = m_targets.getUnitTarget();
|
||||
if(!cur)
|
||||
return;
|
||||
|
||||
// Get spell max affected targets
|
||||
@@ -1274,48 +1264,60 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f
|
||||
|
||||
//FIXME: This very like horrible hack and wrong for most spells
|
||||
if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
|
||||
max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
||||
max_range += num * CHAIN_SPELL_JUMP_RADIUS;
|
||||
|
||||
std::list<Unit *> tempUnitMap;
|
||||
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range);
|
||||
Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
|
||||
m_caster->VisitNearbyObject(max_range, searcher);
|
||||
|
||||
tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
|
||||
|
||||
if(tempUnitMap.empty())
|
||||
return;
|
||||
|
||||
uint32 t = unMaxTargets;
|
||||
if(pUnitTarget != m_caster)
|
||||
std::list<Unit*> tempUnitMap;
|
||||
if(TargetType == SPELL_TARGETS_CHAINHEAL)
|
||||
{
|
||||
if(*tempUnitMap.begin() == pUnitTarget)
|
||||
tempUnitMap.erase(tempUnitMap.begin());
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
--t;
|
||||
SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, SPELL_TARGETS_ALLY);
|
||||
tempUnitMap.sort(ChainHealingOrder(m_caster));
|
||||
if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
|
||||
cur = tempUnitMap.front();
|
||||
}
|
||||
Unit *prev = pUnitTarget;
|
||||
else
|
||||
SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType);
|
||||
tempUnitMap.remove(cur);
|
||||
|
||||
std::list<Unit*>::iterator next = tempUnitMap.begin();
|
||||
|
||||
while(t && next != tempUnitMap.end())
|
||||
while(num)
|
||||
{
|
||||
if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
||||
TagUnitMap.push_back(cur);
|
||||
--num;
|
||||
|
||||
if(tempUnitMap.empty())
|
||||
break;
|
||||
|
||||
if(!prev->IsWithinLOSInMap(*next)
|
||||
|| m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range))
|
||||
std::list<Unit*>::iterator next;
|
||||
|
||||
if(TargetType == SPELL_TARGETS_CHAINHEAL)
|
||||
{
|
||||
++next;
|
||||
continue;
|
||||
next = tempUnitMap.begin();
|
||||
while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
|
||||
|| !cur->IsWithinLOSInMap(*next))
|
||||
{
|
||||
++next;
|
||||
if(next == tempUnitMap.end())
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tempUnitMap.sort(TargetDistanceOrder(cur));
|
||||
next = tempUnitMap.begin();
|
||||
|
||||
if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
||||
break;
|
||||
while(!cur->IsWithinLOSInMap(*next)
|
||||
|| m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE
|
||||
&& !m_caster->isInFront(*next, max_range))
|
||||
{
|
||||
++next;
|
||||
if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
prev = *next;
|
||||
TagUnitMap.push_back(prev);
|
||||
cur = *next;
|
||||
tempUnitMap.erase(next);
|
||||
tempUnitMap.sort(TargetDistanceOrder(prev));
|
||||
next = tempUnitMap.begin();
|
||||
--t;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1332,11 +1334,22 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
|
||||
x = m_targets.m_destX;
|
||||
y = m_targets.m_destY;
|
||||
}
|
||||
else
|
||||
else if(type == PUSH_SELF_CENTER)
|
||||
{
|
||||
x = m_caster->GetPositionX();
|
||||
y = m_caster->GetPositionY();
|
||||
}
|
||||
else if(type == PUSH_TARGET_CENTER)
|
||||
{
|
||||
Unit *target = m_targets.getUnitTarget();
|
||||
if(!target)
|
||||
{
|
||||
sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
|
||||
return;
|
||||
}
|
||||
x = target->GetPositionX();
|
||||
y = target->GetPositionY();
|
||||
}
|
||||
|
||||
Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
|
||||
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
|
||||
@@ -1368,13 +1381,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
|
||||
}
|
||||
}
|
||||
default:
|
||||
case SPELL_TARGETS_AOE_DAMAGE:
|
||||
case SPELL_TARGETS_ENEMY:
|
||||
{
|
||||
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
|
||||
Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check);
|
||||
m_caster->VisitNearbyObject(radius, searcher);
|
||||
}break;
|
||||
case SPELL_TARGETS_FRIENDLY:
|
||||
case SPELL_TARGETS_ALLY:
|
||||
{
|
||||
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
|
||||
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check);
|
||||
@@ -1467,13 +1480,16 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
target->GetPartyMember(TagUnitMap, radius);
|
||||
break;
|
||||
case TARGET_UNIT_TARGET_ENEMY:
|
||||
if(Unit* pUnitTarget = SelectMagnetTarget())
|
||||
{
|
||||
if(EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
else //TODO: chain target should also use magnet target
|
||||
SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget);
|
||||
}
|
||||
if(EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(SelectMagnetTarget());
|
||||
else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target
|
||||
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
|
||||
break;
|
||||
case TARGET_UNIT_CHAINHEAL:
|
||||
if(EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(target);
|
||||
else
|
||||
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
|
||||
break;
|
||||
}
|
||||
}break;
|
||||
@@ -1520,12 +1536,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
case TARGET_UNIT_AREA_ENEMY_GROUND:
|
||||
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
|
||||
case TARGET_UNIT_AREA_ENEMY:
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
|
||||
break;
|
||||
case TARGET_UNIT_AREA_ALLY_GROUND:
|
||||
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
|
||||
case TARGET_UNIT_AREA_ALLY:
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
|
||||
break;
|
||||
case TARGET_UNIT_AREA_PARTY_GROUND:
|
||||
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
|
||||
@@ -1540,7 +1556,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
|
||||
if(lower==upper)
|
||||
{
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
|
||||
sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
|
||||
break;
|
||||
}
|
||||
@@ -1599,33 +1615,40 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
case TARGET_IN_FRONT_OF_CASTER:
|
||||
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
|
||||
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
|
||||
else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
|
||||
else
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
|
||||
break;
|
||||
case TARGET_UNIT_CONE_ALLY:
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY);
|
||||
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
|
||||
break;
|
||||
|
||||
// nearby target
|
||||
case TARGET_UNIT_NEARBY_ALLY:
|
||||
case TARGET_UNIT_NEARBY_ALLY_UNK:
|
||||
{
|
||||
if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY))
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
}break;
|
||||
case TARGET_UNIT_NEARBY_ENEMY:
|
||||
{
|
||||
if(EffectChainTarget <= 1)
|
||||
if(!m_targets.getUnitTarget())
|
||||
m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY));
|
||||
if(m_targets.getUnitTarget())
|
||||
{
|
||||
if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE))
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
if(EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(m_targets.getUnitTarget());
|
||||
else
|
||||
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY);
|
||||
}
|
||||
else
|
||||
SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget);
|
||||
}break;
|
||||
break;
|
||||
case TARGET_UNIT_NEARBY_ENEMY:
|
||||
if(!m_targets.getUnitTarget())
|
||||
m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY));
|
||||
if(m_targets.getUnitTarget())
|
||||
{
|
||||
if(EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(m_targets.getUnitTarget());
|
||||
else
|
||||
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
|
||||
}
|
||||
break;
|
||||
case TARGET_SCRIPT:
|
||||
case TARGET_SCRIPT_COORDINATES:
|
||||
case TARGET_UNIT_AREA_SCRIPT:
|
||||
@@ -1722,66 +1745,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
TagUnitMap.push_back(m_caster);
|
||||
break;
|
||||
}
|
||||
case TARGET_CHAIN_HEAL:
|
||||
{
|
||||
Unit* pUnitTarget = m_targets.getUnitTarget();
|
||||
if(!pUnitTarget)
|
||||
break;
|
||||
|
||||
if (EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
else
|
||||
{
|
||||
unMaxTargets = EffectChainTarget;
|
||||
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
||||
|
||||
std::list<Unit *> tempUnitMap;
|
||||
Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
|
||||
m_caster->VisitNearbyObject(max_range, notifier);
|
||||
|
||||
if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
|
||||
tempUnitMap.push_front(m_caster);
|
||||
|
||||
tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
|
||||
|
||||
if(tempUnitMap.empty())
|
||||
break;
|
||||
|
||||
if(*tempUnitMap.begin() == pUnitTarget)
|
||||
tempUnitMap.erase(tempUnitMap.begin());
|
||||
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
uint32 t = unMaxTargets - 1;
|
||||
Unit *prev = pUnitTarget;
|
||||
std::list<Unit*>::iterator next = tempUnitMap.begin();
|
||||
|
||||
while(t && next != tempUnitMap.end() )
|
||||
{
|
||||
if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
||||
break;
|
||||
|
||||
if(!prev->IsWithinLOSInMap(*next))
|
||||
{
|
||||
++next;
|
||||
continue;
|
||||
}
|
||||
|
||||
if((*next)->GetHealth() == (*next)->GetMaxHealth())
|
||||
{
|
||||
next = tempUnitMap.erase(next);
|
||||
continue;
|
||||
}
|
||||
|
||||
prev = *next;
|
||||
TagUnitMap.push_back(prev);
|
||||
tempUnitMap.erase(next);
|
||||
tempUnitMap.sort(TargetDistanceOrder(prev));
|
||||
next = tempUnitMap.begin();
|
||||
|
||||
--t;
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
|
||||
{
|
||||
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
|
||||
|
||||
+10
-7
@@ -108,6 +108,7 @@ enum SpellNotifyPushType
|
||||
PUSH_IN_LINE,
|
||||
PUSH_SELF_CENTER,
|
||||
PUSH_DEST_CENTER,
|
||||
PUSH_TARGET_CENTER,
|
||||
};
|
||||
|
||||
bool IsQuestTameSpell(uint32 spellId);
|
||||
@@ -228,9 +229,10 @@ enum ReplenishType
|
||||
|
||||
enum SpellTargets
|
||||
{
|
||||
SPELL_TARGETS_FRIENDLY,
|
||||
SPELL_TARGETS_AOE_DAMAGE,
|
||||
SPELL_TARGETS_ENTRY
|
||||
SPELL_TARGETS_ALLY,
|
||||
SPELL_TARGETS_ENEMY,
|
||||
SPELL_TARGETS_ENTRY,
|
||||
SPELL_TARGETS_CHAINHEAL,
|
||||
};
|
||||
|
||||
#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000
|
||||
@@ -579,8 +581,9 @@ class Spell
|
||||
bool IsAliveUnitPresentInTargetList();
|
||||
void SearchAreaTarget(std::list<Unit*> &data, float radius, const uint32 &type,
|
||||
SpellTargets TargetType, uint32 entry = 0);
|
||||
void SearchChainTarget(std::list<Unit*> &data, float radius, uint32 unMaxTargets,
|
||||
SpellTargets TargetType);
|
||||
Unit* SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry = 0);
|
||||
void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
|
||||
bool IsValidSingleTargetEffect(Unit const* target, Targets type) const;
|
||||
bool IsValidSingleTargetSpell(Unit const* target) const;
|
||||
void CalculateDamageDoneForAllTargets();
|
||||
@@ -624,7 +627,7 @@ namespace Trinity
|
||||
uint32 i_entry;
|
||||
|
||||
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
|
||||
SpellTargets TargetType = SPELL_TARGETS_AOE_DAMAGE, uint32 entry = 0)
|
||||
SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0)
|
||||
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
|
||||
{
|
||||
i_caster = spell.GetCaster();
|
||||
@@ -644,11 +647,11 @@ namespace Trinity
|
||||
|
||||
switch (i_TargetType)
|
||||
{
|
||||
case SPELL_TARGETS_FRIENDLY:
|
||||
case SPELL_TARGETS_ALLY:
|
||||
if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() ))
|
||||
continue;
|
||||
break;
|
||||
case SPELL_TARGETS_AOE_DAMAGE:
|
||||
case SPELL_TARGETS_ENEMY:
|
||||
{
|
||||
if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
|
||||
continue;
|
||||
|
||||
@@ -106,6 +106,7 @@ SpellMgr::SpellMgr()
|
||||
case TARGET_UNIT_TARGET_ENEMY:
|
||||
case TARGET_UNIT_TARGET_PARTY:
|
||||
case TARGET_UNIT_PARTY_TARGET:
|
||||
case TARGET_UNIT_CHAINHEAL:
|
||||
SpellTargetType[i] = TARGET_TYPE_UNIT_TARGET;
|
||||
break;
|
||||
case TARGET_UNIT_CHANNEL:
|
||||
|
||||
@@ -533,11 +533,6 @@ void World::LoadConfigSettings(bool reload)
|
||||
|
||||
///- Read other configuration items from the config file
|
||||
|
||||
///- Do we allow flying mounts in Azeroth/Outland and others (others being instances, BGs, arenas)?
|
||||
m_configs[CONFIG_FLYING_MOUNTS_AZEROTH] = sConfig.GetBoolDefault("FlyingMounts.Azeroth", false);
|
||||
m_configs[CONFIG_FLYING_MOUNTS_OUTLAND] = sConfig.GetBoolDefault("FlyingMounts.Outland", true);
|
||||
m_configs[CONFIG_FLYING_MOUNTS_OTHERS] = sConfig.GetBoolDefault("FlyingMounts.Others", false);
|
||||
|
||||
m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
|
||||
if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
|
||||
{
|
||||
|
||||
@@ -196,10 +196,6 @@ enum WorldConfigs
|
||||
CONFIG_ARENA_SEASON_IN_PROGRESS,
|
||||
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
|
||||
CONFIG_SKILL_MILLING,
|
||||
CONFIG_FLYING_MOUNTS_AZEROTH,
|
||||
CONFIG_FLYING_MOUNTS_OUTLAND,
|
||||
CONFIG_FLYING_MOUNTS_OTHERS,
|
||||
|
||||
CONFIG_MAX_WHO,
|
||||
CONFIG_BG_START_MUSIC,
|
||||
CONFIG_START_ALL_SPELLS,
|
||||
|
||||
@@ -87,6 +87,7 @@ void extractDataFromHG(FILE* EntriesFile, std::string path, bool url, RawData& d
|
||||
{
|
||||
thash_str[i] = hash_str[i];
|
||||
}
|
||||
thash_str[12] = '\0';
|
||||
|
||||
strcpy(data.hash_str,thash_str);
|
||||
strcpy(data.rev_str,revision_str);
|
||||
|
||||
@@ -502,21 +502,6 @@ LogColors = ""
|
||||
# Default: 0 (false)
|
||||
# 1 (true)
|
||||
#
|
||||
# FlyingMounts.Azeroth
|
||||
# Enable/disable flying mounts in Azeroth (map 0 and 1).
|
||||
# Default: 0 - off
|
||||
# 1 - on (may be crashy)
|
||||
#
|
||||
# FlyingMounts.Outland
|
||||
# Enable/disable flying mounts in Outland (map 530).
|
||||
# Default: 1 - on
|
||||
# 0 - off
|
||||
#
|
||||
# FlyingMounts.Others
|
||||
# Enable/disable flying mounts in other maps (instances, arenas, BGs, etc).
|
||||
# Default: 0 - off
|
||||
# 1 - on (may be crashy)
|
||||
#
|
||||
# CastUnstuck
|
||||
# Allow cast or not Unstuck spell at .start or client Help option use
|
||||
# Default: 1 (true)
|
||||
@@ -622,9 +607,6 @@ ActivateWeather = 1
|
||||
Battleground.CastDeserter = 1
|
||||
Battleground.QueueAnnouncer.Enable = 1
|
||||
Battleground.QueueAnnouncer.PlayerOnly = 0
|
||||
FlyingMounts.Azeroth = 0
|
||||
FlyingMounts.Outland = 1
|
||||
FlyingMounts.Others = 0
|
||||
CastUnstuck = 1
|
||||
Instance.IgnoreLevel = 0
|
||||
Instance.IgnoreRaid = 0
|
||||
|
||||
Reference in New Issue
Block a user