*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -96,14 +96,12 @@ DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
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else //Walking on the ground
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dist = sqrt((dx*dx) + (dy*dy));
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float speed;
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if(traveller.GetTraveller().hasUnitState(UNIT_STAT_CHARGING))
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i_totalTravelTime = 1000;
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speed = 0.025f; // assume it is 25 yard per second
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else
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{
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float speed = traveller.Speed();
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speed *= 0.001f; // speed is in seconds so convert from second to millisecond
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i_totalTravelTime = static_cast<uint32>(dist/speed);
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}
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speed = traveller.Speed() * 0.001f; // speed is in seconds so convert from second to millisecond
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i_totalTravelTime = static_cast<uint32>(dist/speed);
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i_timeElapsed = 0;
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if(sendMove)
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@@ -867,8 +867,7 @@ enum Targets
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TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem
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TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem
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TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem
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TARGET_CHAIN_HEAL = 45,
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//TARGET_UNIT_CHAINHEAL
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TARGET_UNIT_CHAINHEAL = 45,
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TARGET_SCRIPT_COORDINATES = 46,
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//TARGET_DEST_NEARBY_ENTRY
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TARGET_DEST_CASTER_FRONT = 47,
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+98
-135
@@ -1215,6 +1215,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
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{
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return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
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}
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int32 ChainHealingHash(Unit const* Target) const
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{
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if (Target == MainTarget)
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@@ -1232,18 +1233,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
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}
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};
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class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
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{
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public:
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const Unit* MainTarget;
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ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
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bool operator()(const Unit* Target)
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{
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return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
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}
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};
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// Helper for targets nearest to the spell target
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// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
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struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
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@@ -1257,9 +1246,10 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
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}
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};
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void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets)
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void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
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{
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if(!pUnitTarget)
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Unit *cur = m_targets.getUnitTarget();
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if(!cur)
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return;
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// Get spell max affected targets
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@@ -1274,48 +1264,60 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f
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//FIXME: This very like horrible hack and wrong for most spells
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if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
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max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
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max_range += num * CHAIN_SPELL_JUMP_RADIUS;
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std::list<Unit *> tempUnitMap;
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Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range);
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Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
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m_caster->VisitNearbyObject(max_range, searcher);
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tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
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if(tempUnitMap.empty())
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return;
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uint32 t = unMaxTargets;
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if(pUnitTarget != m_caster)
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std::list<Unit*> tempUnitMap;
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if(TargetType == SPELL_TARGETS_CHAINHEAL)
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{
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if(*tempUnitMap.begin() == pUnitTarget)
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tempUnitMap.erase(tempUnitMap.begin());
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TagUnitMap.push_back(pUnitTarget);
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--t;
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SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, SPELL_TARGETS_ALLY);
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tempUnitMap.sort(ChainHealingOrder(m_caster));
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if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
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cur = tempUnitMap.front();
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}
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Unit *prev = pUnitTarget;
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else
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SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType);
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tempUnitMap.remove(cur);
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std::list<Unit*>::iterator next = tempUnitMap.begin();
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while(t && next != tempUnitMap.end())
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while(num)
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{
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if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
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TagUnitMap.push_back(cur);
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--num;
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if(tempUnitMap.empty())
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break;
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if(!prev->IsWithinLOSInMap(*next)
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|| m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range))
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std::list<Unit*>::iterator next;
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if(TargetType == SPELL_TARGETS_CHAINHEAL)
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{
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++next;
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continue;
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next = tempUnitMap.begin();
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while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
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|| !cur->IsWithinLOSInMap(*next))
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{
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++next;
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if(next == tempUnitMap.end())
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return;
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}
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}
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else
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{
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tempUnitMap.sort(TargetDistanceOrder(cur));
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next = tempUnitMap.begin();
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if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
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break;
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while(!cur->IsWithinLOSInMap(*next)
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|| m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE
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&& !m_caster->isInFront(*next, max_range))
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{
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++next;
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if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
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return;
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}
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}
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prev = *next;
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TagUnitMap.push_back(prev);
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tempUnitMap.erase(next);
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tempUnitMap.sort(TargetDistanceOrder(prev));
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next = tempUnitMap.begin();
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--t;
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cur = *next;
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tempUnitMap.erase(next);
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}
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}
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@@ -1332,11 +1334,22 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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}
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else
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else if(type == PUSH_SELF_CENTER)
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{
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x = m_caster->GetPositionX();
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y = m_caster->GetPositionY();
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}
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else if(type == PUSH_TARGET_CENTER)
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{
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Unit *target = m_targets.getUnitTarget();
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if(!target)
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{
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sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
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return;
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}
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x = target->GetPositionX();
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y = target->GetPositionY();
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}
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Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
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if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
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@@ -1368,13 +1381,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
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}
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}
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default:
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case SPELL_TARGETS_AOE_DAMAGE:
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case SPELL_TARGETS_ENEMY:
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{
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
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Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check);
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m_caster->VisitNearbyObject(radius, searcher);
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}break;
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case SPELL_TARGETS_FRIENDLY:
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case SPELL_TARGETS_ALLY:
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{
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Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
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Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check);
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@@ -1467,13 +1480,16 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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target->GetPartyMember(TagUnitMap, radius);
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break;
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case TARGET_UNIT_TARGET_ENEMY:
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if(Unit* pUnitTarget = SelectMagnetTarget())
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{
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if(EffectChainTarget <= 1)
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TagUnitMap.push_back(pUnitTarget);
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else //TODO: chain target should also use magnet target
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SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget);
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}
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if(EffectChainTarget <= 1)
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TagUnitMap.push_back(SelectMagnetTarget());
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else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target
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SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
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break;
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case TARGET_UNIT_CHAINHEAL:
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if(EffectChainTarget <= 1)
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TagUnitMap.push_back(target);
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else
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SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
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break;
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}
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}break;
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@@ -1520,12 +1536,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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case TARGET_UNIT_AREA_ENEMY_GROUND:
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m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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case TARGET_UNIT_AREA_ENEMY:
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SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
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SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
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break;
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case TARGET_UNIT_AREA_ALLY_GROUND:
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m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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case TARGET_UNIT_AREA_ALLY:
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SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
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SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
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break;
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case TARGET_UNIT_AREA_PARTY_GROUND:
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m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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@@ -1540,7 +1556,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
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if(lower==upper)
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{
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SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
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SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
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sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
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break;
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}
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@@ -1599,33 +1615,40 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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case TARGET_IN_FRONT_OF_CASTER:
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case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
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if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
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else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE);
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
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else
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE);
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
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break;
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case TARGET_UNIT_CONE_ALLY:
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY);
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
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break;
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// nearby target
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case TARGET_UNIT_NEARBY_ALLY:
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case TARGET_UNIT_NEARBY_ALLY_UNK:
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{
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if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY))
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TagUnitMap.push_back(pUnitTarget);
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}break;
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case TARGET_UNIT_NEARBY_ENEMY:
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{
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if(EffectChainTarget <= 1)
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if(!m_targets.getUnitTarget())
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m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY));
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if(m_targets.getUnitTarget())
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{
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if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE))
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TagUnitMap.push_back(pUnitTarget);
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if(EffectChainTarget <= 1)
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TagUnitMap.push_back(m_targets.getUnitTarget());
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else
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SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY);
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}
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else
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SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget);
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}break;
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break;
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case TARGET_UNIT_NEARBY_ENEMY:
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if(!m_targets.getUnitTarget())
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m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY));
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||||
if(m_targets.getUnitTarget())
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{
|
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if(EffectChainTarget <= 1)
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TagUnitMap.push_back(m_targets.getUnitTarget());
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else
|
||||
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
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}
|
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break;
|
||||
case TARGET_SCRIPT:
|
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case TARGET_SCRIPT_COORDINATES:
|
||||
case TARGET_UNIT_AREA_SCRIPT:
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@@ -1722,66 +1745,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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TagUnitMap.push_back(m_caster);
|
||||
break;
|
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}
|
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case TARGET_CHAIN_HEAL:
|
||||
{
|
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Unit* pUnitTarget = m_targets.getUnitTarget();
|
||||
if(!pUnitTarget)
|
||||
break;
|
||||
|
||||
if (EffectChainTarget <= 1)
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
else
|
||||
{
|
||||
unMaxTargets = EffectChainTarget;
|
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float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
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|
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std::list<Unit *> tempUnitMap;
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||||
Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
|
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m_caster->VisitNearbyObject(max_range, notifier);
|
||||
|
||||
if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
|
||||
tempUnitMap.push_front(m_caster);
|
||||
|
||||
tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
|
||||
|
||||
if(tempUnitMap.empty())
|
||||
break;
|
||||
|
||||
if(*tempUnitMap.begin() == pUnitTarget)
|
||||
tempUnitMap.erase(tempUnitMap.begin());
|
||||
|
||||
TagUnitMap.push_back(pUnitTarget);
|
||||
uint32 t = unMaxTargets - 1;
|
||||
Unit *prev = pUnitTarget;
|
||||
std::list<Unit*>::iterator next = tempUnitMap.begin();
|
||||
|
||||
while(t && next != tempUnitMap.end() )
|
||||
{
|
||||
if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
|
||||
break;
|
||||
|
||||
if(!prev->IsWithinLOSInMap(*next))
|
||||
{
|
||||
++next;
|
||||
continue;
|
||||
}
|
||||
|
||||
if((*next)->GetHealth() == (*next)->GetMaxHealth())
|
||||
{
|
||||
next = tempUnitMap.erase(next);
|
||||
continue;
|
||||
}
|
||||
|
||||
prev = *next;
|
||||
TagUnitMap.push_back(prev);
|
||||
tempUnitMap.erase(next);
|
||||
tempUnitMap.sort(TargetDistanceOrder(prev));
|
||||
next = tempUnitMap.begin();
|
||||
|
||||
--t;
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
|
||||
{
|
||||
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
|
||||
|
||||
+10
-7
@@ -108,6 +108,7 @@ enum SpellNotifyPushType
|
||||
PUSH_IN_LINE,
|
||||
PUSH_SELF_CENTER,
|
||||
PUSH_DEST_CENTER,
|
||||
PUSH_TARGET_CENTER,
|
||||
};
|
||||
|
||||
bool IsQuestTameSpell(uint32 spellId);
|
||||
@@ -228,9 +229,10 @@ enum ReplenishType
|
||||
|
||||
enum SpellTargets
|
||||
{
|
||||
SPELL_TARGETS_FRIENDLY,
|
||||
SPELL_TARGETS_AOE_DAMAGE,
|
||||
SPELL_TARGETS_ENTRY
|
||||
SPELL_TARGETS_ALLY,
|
||||
SPELL_TARGETS_ENEMY,
|
||||
SPELL_TARGETS_ENTRY,
|
||||
SPELL_TARGETS_CHAINHEAL,
|
||||
};
|
||||
|
||||
#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000
|
||||
@@ -579,8 +581,9 @@ class Spell
|
||||
bool IsAliveUnitPresentInTargetList();
|
||||
void SearchAreaTarget(std::list<Unit*> &data, float radius, const uint32 &type,
|
||||
SpellTargets TargetType, uint32 entry = 0);
|
||||
void SearchChainTarget(std::list<Unit*> &data, float radius, uint32 unMaxTargets,
|
||||
SpellTargets TargetType);
|
||||
Unit* SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry = 0);
|
||||
void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
|
||||
bool IsValidSingleTargetEffect(Unit const* target, Targets type) const;
|
||||
bool IsValidSingleTargetSpell(Unit const* target) const;
|
||||
void CalculateDamageDoneForAllTargets();
|
||||
@@ -624,7 +627,7 @@ namespace Trinity
|
||||
uint32 i_entry;
|
||||
|
||||
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
|
||||
SpellTargets TargetType = SPELL_TARGETS_AOE_DAMAGE, uint32 entry = 0)
|
||||
SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0)
|
||||
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
|
||||
{
|
||||
i_caster = spell.GetCaster();
|
||||
@@ -644,11 +647,11 @@ namespace Trinity
|
||||
|
||||
switch (i_TargetType)
|
||||
{
|
||||
case SPELL_TARGETS_FRIENDLY:
|
||||
case SPELL_TARGETS_ALLY:
|
||||
if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() ))
|
||||
continue;
|
||||
break;
|
||||
case SPELL_TARGETS_AOE_DAMAGE:
|
||||
case SPELL_TARGETS_ENEMY:
|
||||
{
|
||||
if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
|
||||
continue;
|
||||
|
||||
@@ -106,6 +106,7 @@ SpellMgr::SpellMgr()
|
||||
case TARGET_UNIT_TARGET_ENEMY:
|
||||
case TARGET_UNIT_TARGET_PARTY:
|
||||
case TARGET_UNIT_PARTY_TARGET:
|
||||
case TARGET_UNIT_CHAINHEAL:
|
||||
SpellTargetType[i] = TARGET_TYPE_UNIT_TARGET;
|
||||
break;
|
||||
case TARGET_UNIT_CHANNEL:
|
||||
|
||||
@@ -533,11 +533,6 @@ void World::LoadConfigSettings(bool reload)
|
||||
|
||||
///- Read other configuration items from the config file
|
||||
|
||||
///- Do we allow flying mounts in Azeroth/Outland and others (others being instances, BGs, arenas)?
|
||||
m_configs[CONFIG_FLYING_MOUNTS_AZEROTH] = sConfig.GetBoolDefault("FlyingMounts.Azeroth", false);
|
||||
m_configs[CONFIG_FLYING_MOUNTS_OUTLAND] = sConfig.GetBoolDefault("FlyingMounts.Outland", true);
|
||||
m_configs[CONFIG_FLYING_MOUNTS_OTHERS] = sConfig.GetBoolDefault("FlyingMounts.Others", false);
|
||||
|
||||
m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
|
||||
if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
|
||||
{
|
||||
|
||||
@@ -196,10 +196,6 @@ enum WorldConfigs
|
||||
CONFIG_ARENA_SEASON_IN_PROGRESS,
|
||||
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
|
||||
CONFIG_SKILL_MILLING,
|
||||
CONFIG_FLYING_MOUNTS_AZEROTH,
|
||||
CONFIG_FLYING_MOUNTS_OUTLAND,
|
||||
CONFIG_FLYING_MOUNTS_OTHERS,
|
||||
|
||||
CONFIG_MAX_WHO,
|
||||
CONFIG_BG_START_MUSIC,
|
||||
CONFIG_START_ALL_SPELLS,
|
||||
|
||||
Reference in New Issue
Block a user