*Implemented sound play when a transporter arrive.
--HG-- branch : trunk
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@@ -88,12 +88,13 @@ class Transport : private GameObject
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{
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WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
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WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) :
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mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {}
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mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), delayed(false) {}
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uint32 mapid;
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float x;
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float y;
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float z;
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bool teleport;
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bool delayed;
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};
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typedef std::map<uint32, WayPoint> WayPointMap;
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