*Implemented sound play when a transporter arrive.
--HG-- branch : trunk
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@@ -400,6 +400,9 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
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// sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
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if(keyFrames[i+1].delay > 5)
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pos.delayed = true;
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//if (teleport)
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m_WayPoints[t] = pos;
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@@ -504,6 +507,26 @@ void Transport::Update(uint32 /*p_time*/)
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Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z);
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}
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if(m_curr->second.delayed)
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{
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switch (GetEntry())
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{
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case 176495:
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case 164871:
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case 175080:
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SendPlaySound(11804, false); break; // ZeppelinDocked
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case 20808:
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case 181646:
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case 176231:
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case 176244:
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case 176310:
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case 177233:
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SendPlaySound(5154, false); break; // ShipDocked
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default:
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SendPlaySound(5495, false);break; // BoatDockingWarning
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}
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}
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/*
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for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
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{
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@@ -88,12 +88,13 @@ class Transport : private GameObject
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{
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WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
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WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) :
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mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {}
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mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), delayed(false) {}
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uint32 mapid;
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float x;
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float y;
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float z;
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bool teleport;
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bool delayed;
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};
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typedef std::map<uint32, WayPoint> WayPointMap;
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