Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.

- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
This commit is contained in:
Machiavelli
2010-12-30 19:10:46 +01:00
parent 71e959837b
commit 948a2136c4
5 changed files with 42 additions and 13 deletions
@@ -631,7 +631,11 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (IS_PLAYER_GUID(guid))
{
if (Player *plr = ObjectAccessor::FindPlayer(guid))
vehicle->EjectPassenger(plr, GetPlayer());
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr);
if (seat->IsEjectable())
plr->ExitVehicle();
}
else
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
@@ -640,8 +644,12 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
{
vehicle->EjectPassenger(unit, GetPlayer());
unit->ToCreature()->ForcedDespawn(1000);
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
if (seat->IsEjectable())
{
unit->ExitVehicle();
unit->ToCreature()->ForcedDespawn(1000);
}
}
else
sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
@@ -657,7 +665,16 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
{
sLog->outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
recv_data.hexlike();
GetPlayer()->ExitVehicle();
if (Vehicle* vehicle = GetPlayer()->GetVehicle())
{
if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
}
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)