*Store aura::source for all types of aura effect.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-23 22:21:26 -05:00
parent af1f0fd419
commit 946aa87445
4 changed files with 39 additions and 28 deletions
+1 -1
View File
@@ -1226,7 +1226,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (aura_effmask) if (aura_effmask)
{ {
Unit * caster = m_originalCaster ? m_originalCaster : m_caster; Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, caster, m_CastItem, m_caster); Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, m_caster, caster, m_CastItem);
if (!Aur->IsAreaAura()) if (!Aur->IsAreaAura())
{ {
+21 -13
View File
@@ -343,7 +343,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&AuraEffect::HandleUnused, //288 not used by any spells (3.09) except 1 test spell. &AuraEffect::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
}; };
Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem, Unit * source) : Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) :
m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false) m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false)
@@ -453,7 +453,7 @@ Aura::~Aura()
delete m_partAuras[i]; delete m_partAuras[i];
} }
AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit * caster, Item* castItem) : AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit *caster, Item* castItem, WorldObject *source) :
m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false), m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
m_target(parentAura->GetTarget()), m_tickNumber(0) m_target(parentAura->GetTarget()), m_tickNumber(0)
{ {
@@ -496,6 +496,7 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
} }
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
m_sourceGUID = source ? source->GetGUID() : (caster ? caster->GetGUID() : 0);
m_amplitude = m_spellProto->EffectAmplitude[m_effIndex]; m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
//apply casting time mods for channeled spells //apply casting time mods for channeled spells
@@ -512,12 +513,13 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
} }
AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * source) AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * source)
: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem) : AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source)
{ {
m_removeTime = FRIENDLY_AA_REMOVE_TIME; m_removeTime = FRIENDLY_AA_REMOVE_TIME;
m_isAreaAura = true; m_isAreaAura = true;
Unit* caster_ptr = source ? source : caster ? caster : m_target; Unit* caster_ptr = source ? source : caster ? caster : m_target;
//this can be removed, already set in auraeffect
m_sourceGUID = caster_ptr->GetGUID(); m_sourceGUID = caster_ptr->GetGUID();
if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
@@ -567,8 +569,8 @@ AreaAuraEffect::~AreaAuraEffect()
{ {
} }
PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem) PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem, DynamicObject *source)
: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem) : AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source)
{ {
m_isPersistent = true; m_isPersistent = true;
} }
@@ -577,16 +579,21 @@ PersistentAreaAuraEffect::~PersistentAreaAuraEffect()
{ {
} }
AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit* source) AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject* source)
{ {
assert (parentAura); // TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source
assert(parentAura);
if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex])) if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex]))
return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source); {
//TODO: determine source here
if(source && source->isType(TYPEMASK_UNIT))
return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, (Unit*)source);
}
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA) else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem); return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source);
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA) else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem); return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
else return NULL; return NULL;
} }
Unit* Aura::GetCaster() const Unit* Aura::GetCaster() const
@@ -600,14 +607,15 @@ Unit* Aura::GetCaster() const
return unit && unit->IsInWorld() ? unit : NULL; return unit && unit->IsInWorld() ? unit : NULL;
} }
Unit* AreaAuraEffect::GetSource() const Unit* AuraEffect::GetSource() const
{ {
if(m_sourceGUID==m_target->GetGUID()) if(m_sourceGUID == m_target->GetGUID())
return m_target; return m_target;
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid); //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
//must return caster even if it's in another grid/map //must return caster even if it's in another grid/map
Unit *unit = ObjectAccessor::GetObjectInWorld(m_sourceGUID, (Unit*)NULL); Unit *unit = ObjectAccessor::GetObjectInWorld(m_sourceGUID, (Unit*)NULL);
//only player can be not in world while in objectaccessor
return unit && unit->IsInWorld() ? unit : NULL; return unit && unit->IsInWorld() ? unit : NULL;
} }
@@ -6811,7 +6819,7 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm
if(m_target->GetTypeId() != TYPEID_UNIT || !((Creature*)m_target)->isVehicle()) if(m_target->GetTypeId() != TYPEID_UNIT || !((Creature*)m_target)->isVehicle())
return; return;
Unit *caster = GetCaster(); Unit *caster = GetSource();
if(!caster || caster == m_target) if(!caster || caster == m_target)
return; return;
+12 -10
View File
@@ -54,7 +54,7 @@ class TRINITY_DLL_SPEC Aura
friend void Player::SendAurasForTarget(Unit *target); friend void Player::SendAurasForTarget(Unit *target);
public: public:
virtual ~Aura(); virtual ~Aura();
Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL, Unit * source=NULL); explicit Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source = NULL, Unit *caster = NULL, Item *castItem = NULL);
SpellEntry const* GetSpellProto() const { return m_spellProto; } SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return m_spellProto->Id; } uint32 GetId() const{ return m_spellProto->Id; }
@@ -171,7 +171,7 @@ class TRINITY_DLL_SPEC Aura
class TRINITY_DLL_SPEC AuraEffect class TRINITY_DLL_SPEC AuraEffect
{ {
public: public:
friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit * source); friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject *source);
friend void Aura::SetStackAmount(uint8 stackAmount, bool applied); friend void Aura::SetStackAmount(uint8 stackAmount, bool applied);
//aura handlers //aura handlers
void HandleNULL(bool, bool, bool) void HandleNULL(bool, bool, bool)
@@ -333,8 +333,9 @@ class TRINITY_DLL_SPEC AuraEffect
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
void HandleShapeshiftBoosts(bool apply); void HandleShapeshiftBoosts(bool apply);
inline Unit * GetCaster() const{ return m_parentAura->GetCaster(); } Unit * GetCaster() const { return m_parentAura->GetCaster(); }
inline uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); } uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
Unit* GetSource() const; // { return m_parentAura->GetSource(); }
Aura * GetParentAura() const { return m_parentAura; } Aura * GetParentAura() const { return m_parentAura; }
SpellEntry const* GetSpellProto() const { return m_spellProto; } SpellEntry const* GetSpellProto() const { return m_spellProto; }
@@ -369,9 +370,10 @@ class TRINITY_DLL_SPEC AuraEffect
void CleanupTriggeredSpells(); void CleanupTriggeredSpells();
protected: protected:
AuraEffect (Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit * caster,Item * castItem); explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints , Unit *caster, Item *castItem, WorldObject *source);
Aura * const m_parentAura; Aura * const m_parentAura;
Unit * const m_target; Unit * const m_target;
uint64 m_sourceGUID; // Spell::m_caster/trap? for normal aura, totem/paladin for areaaura, dynobj for persistent aura
SpellEntry const *m_spellProto; SpellEntry const *m_spellProto;
uint32 m_tickNumber; uint32 m_tickNumber;
@@ -394,23 +396,23 @@ class TRINITY_DLL_SPEC AuraEffect
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
{ {
public: public:
AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source=NULL); AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source = NULL);
~AreaAuraEffect(); ~AreaAuraEffect();
Unit* GetSource() const;
void Update(uint32 diff); void Update(uint32 diff);
private: private:
float m_radius; float m_radius;
int32 m_removeTime; int32 m_removeTime;
AreaAuraType m_areaAuraType; AreaAuraType m_areaAuraType;
uint64 m_sourceGUID; // used for check range
}; };
class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
{ {
public: public:
PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints, Unit *caster = NULL, Item* castItem = NULL); PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints, Unit *caster = NULL, Item* castItem = NULL, DynamicObject * source = NULL);
~PersistentAreaAuraEffect(); ~PersistentAreaAuraEffect();
void Update(uint32 diff); void Update(uint32 diff);
}; };
AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem = NULL, Unit * source=NULL);
AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit *caster, Item *castItem = NULL, WorldObject *source = NULL);
#endif #endif
+5 -4
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@@ -13762,7 +13762,8 @@ void Unit::AddAura(uint32 spellId, Unit* target)
if (!eff_mask) if (!eff_mask)
return; return;
Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, this, NULL, target); //TODO: we use target as source for now, but that may not be true
Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, target, this, NULL);
target->AddAura(Aur); target->AddAura(Aur);
} }
@@ -13787,10 +13788,10 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
{ {
int32 amount[3]; int32 amount[3];
amount[effIndex] = *basePoints; amount[effIndex] = *basePoints;
aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster, NULL,source); aur = new Aura(spellInfo, 1<<effIndex, amount, this, source, caster, NULL);
} }
else else
aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster, NULL,source); aur = new Aura(spellInfo, 1<<effIndex, NULL, this, source ,caster, NULL);
if(!AddAura(aur)) if(!AddAura(aur))
return NULL; return NULL;
@@ -13959,7 +13960,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
} }
m_Vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); m_Vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
m_Vehicle->setFaction(getFaction()); //m_Vehicle->setFaction(getFaction());
addUnitState(UNIT_STAT_ONVEHICLE); addUnitState(UNIT_STAT_ONVEHICLE);
//movementInfo is set in AddPassenger //movementInfo is set in AddPassenger