diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8b0f4c8a54..b8db2fd005 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2936,7 +2936,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) if (xp < 1) return; - if (!isAlive() && !GetBattleGroundId()) + if (!isAlive() && !GetBattlegroundId()) return; if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN)) diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index a64636a422..1989c318c8 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -66,9 +66,15 @@ public: Sleep_Timer = 30000; Dispel_Timer = 20000; PowerWordShield = false; + me->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7); } - void EnterCombat(Unit* /*who*/) {} + void EnterCombat(Unit* /*who*/) + { + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + } void UpdateAI(const uint32 diff) {