*Only use m_isWorldObject to check if an object is in grid or world.
--HG-- branch : trunk
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@@ -472,6 +472,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_lastFallZ = 0;
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m_ControlledByPlayer = true;
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m_isWorldObject = true;
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sWorld.IncreasePlayerCount();
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}
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