*Only use m_isWorldObject to check if an object is in grid or world.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-11 16:14:45 -05:00
parent 4267816fca
commit 9403ff03e7
9 changed files with 30 additions and 94 deletions
+1 -1
View File
@@ -557,7 +557,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object
template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
bool IsTempWorldObject;
#ifdef MAP_BASED_RAND_GEN
int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; }
@@ -567,6 +566,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
double rand_chance() const { return GetMap()->mtRand.randExc(100.0);}
#endif
bool m_isWorldObject;
protected:
explicit WorldObject();
std::string m_name;