Do not proc Blood Aura from Improved Blood Presence (removed in 3.1)
--HG-- branch : trunk
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@@ -6810,8 +6810,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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basepoints0 = triggerAmount * damage / 100;
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// Blood Aura
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triggered_spell_id = 53168;
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break;
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}
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// Butchery
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